godot/thirdparty/embree-aarch64/common/simd/sse.h

36 lines
850 B
C++

// Copyright 2009-2020 Intel Corporation
// SPDX-License-Identifier: Apache-2.0
#pragma once
#include "../sys/platform.h"
#include "../sys/intrinsics.h"
#include "../sys/alloc.h"
#include "../math/constants.h"
#include "varying.h"
namespace embree
{
#if (defined(__aarch64__) && defined(BUILD_IOS)) || defined(__SSE4_1__)
__forceinline __m128 blendv_ps(__m128 f, __m128 t, __m128 mask) {
return _mm_blendv_ps(f,t,mask);
}
#else
__forceinline __m128 blendv_ps(__m128 f, __m128 t, __m128 mask) {
return _mm_or_ps(_mm_and_ps(mask, t), _mm_andnot_ps(mask, f));
}
#endif
extern const __m128 mm_lookupmask_ps[16];
extern const __m128d mm_lookupmask_pd[4];
}
#if defined(__AVX512VL__)
#include "vboolf4_avx512.h"
#else
#include "vboolf4_sse2.h"
#endif
#include "vint4_sse2.h"
#include "vuint4_sse2.h"
#include "vfloat4_sse2.h"