godot/main
Hugo Locurcio c8a8be6dd1
Optimize images losslessly using `oxipng -o6 --strip all --zopfli`
2019-10-12 23:23:33 +02:00
..
tests Implement backward shift deletion for OAHashMap 2019-09-21 14:32:40 +08:00
SCsub SCons: do not build tests with tools=no 2019-09-26 16:12:07 +03:00
app_icon.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2018-06-28 19:17:41 +02:00
default_controller_mappings.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gamecontrollerdb.txt Sync controller mappings DB with SDL2 community repo 2019-08-27 10:13:05 +02:00
gamecontrollerdb_204.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
gamecontrollerdb_205.txt Sync controller mappings DB with SDL2 community repo 2018-09-27 09:54:21 +02:00
godotcontrollerdb.txt Input: Add mapping for X-Box One S controller on Linux 2018-10-02 09:14:47 +02:00
input_default.cpp Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
input_default.h Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
main.cpp Make possible to use just one "size/test_*" value in the settings 2019-10-04 10:27:11 -03:00
main.h Remove redundant author doc comments 2019-08-12 04:26:38 -05:00
main_builders.py Use base `Color()` constructors instead of `Color::html()` 2019-07-08 21:17:10 +02:00
main_timer_sync.cpp Add access to interpolation fraction for fixed timestep interpolation 2019-07-11 08:25:26 +01:00
main_timer_sync.h Add access to interpolation fraction for fixed timestep interpolation 2019-07-11 08:25:26 +01:00
performance.cpp Add missing enum value to Performance::get_monitor_type 2019-04-22 15:15:09 +02:00
performance.h Add a monitor for the orphan nodes 2019-04-17 23:13:16 +02:00
splash.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00
splash_editor.png Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 2019-10-12 23:23:33 +02:00