Browsers doesn't really like forcing the mix rate, e.g. Firefox does not
allow input (microphone) if the mix rate is not the default one, Chrom*
will exhibit worse performances, etc.
(cherry picked from commit
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audio.worklet.js | ||
library_godot_audio.js | ||
library_godot_display.js | ||
library_godot_editor_tools.js | ||
library_godot_eval.js | ||
library_godot_fetch.js | ||
library_godot_os.js | ||
library_godot_runtime.js |