godot/drivers/gles2
Hugo Locurcio 83eec8f7db
Improve PCF13 shadow rendering in GLES2 by using a soft PCF filter
This suppresses the blocky shadow appearance, bringing the shadow rendering
much closer to GLES3. This soft filter is more demanding as it requires
more lookups, but it makes PCF13 shadows more usable.

The soft PCF filter was adapted from three.js.
2021-02-22 13:36:15 +01:00
..
shaders Improve PCF13 shadow rendering in GLES2 by using a soft PCF filter 2021-02-22 13:36:15 +01:00
SCsub
rasterizer_canvas_base_gles2.cpp Batching - fix a couple of minor valgrind bugs. 2021-02-16 18:29:34 +00:00
rasterizer_canvas_base_gles2.h
rasterizer_canvas_gles2.cpp Batching - prevent joining of lightmasked items 2021-02-18 09:57:02 +00:00
rasterizer_canvas_gles2.h
rasterizer_gles2.cpp
rasterizer_gles2.h
rasterizer_scene_gles2.cpp Check limits on texture or framebuffer creation 2021-02-13 13:36:15 -08:00
rasterizer_scene_gles2.h
rasterizer_storage_gles2.cpp Check limits on texture or framebuffer creation 2021-02-13 13:36:15 -08:00
rasterizer_storage_gles2.h Check limits on texture or framebuffer creation 2021-02-13 13:36:15 -08:00
shader_compiler_gles2.cpp
shader_compiler_gles2.h
shader_gles2.cpp
shader_gles2.h