.. |
shaders
|
Properly support light shaders in GLES2, fixes #21651
|
2018-12-19 10:25:45 -03:00 |
rasterizer_canvas_gles2.cpp
|
Change how rects are drawn (and also will help batching eventually), to workaround problem in #9913
|
2018-12-18 17:50:35 -03:00 |
rasterizer_canvas_gles2.h
|
Moving lens distortion shader into drivers and adding GLES2 support
|
2018-10-02 17:14:43 +10:00 |
rasterizer_gles2.cpp
|
Change how rects are drawn (and also will help batching eventually), to workaround problem in #9913
|
2018-12-18 17:50:35 -03:00 |
rasterizer_gles2.h
|
Moving lens distortion shader into drivers and adding GLES2 support
|
2018-10-02 17:14:43 +10:00 |
rasterizer_scene_gles2.cpp
|
Adding option to re-orient our sky
|
2018-12-15 19:41:34 +11:00 |
rasterizer_scene_gles2.h
|
Adding option to re-orient our sky
|
2018-12-15 19:41:34 +11:00 |
rasterizer_storage_gles2.cpp
|
Reduce considerably the cubemap sizes on sky, to better match GLES3, fixes #21551
|
2018-12-18 13:01:46 -03:00 |
rasterizer_storage_gles2.h
|
Moved member variables to initializer list
|
2018-12-11 18:33:01 -05:00 |
SCsub
|
SCons: Build thirdparty code in own env, disable warnings
|
2018-09-28 14:07:39 +02:00 |
shader_compiler_gles2.cpp
|
Merge pull request #23899 from BastiaanOlij/fix_particle_active
|
2018-12-02 21:26:12 +01:00 |
shader_compiler_gles2.h
|
Make core/ includes absolute, remove subfolders from include path
|
2018-09-12 09:52:22 +02:00 |
shader_gles2.cpp
|
Properly support light shaders in GLES2, fixes #21651
|
2018-12-19 10:25:45 -03:00 |
shader_gles2.h
|
Fix warnings about unhandled enum value in switch [-Wswitch]
|
2018-09-27 18:34:30 +02:00 |