godot/doc/classes/TileData.xml
Rémi Verschelde 7adf4cc9b5
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00

187 lines
6.2 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="TileData" inherits="Object" version="4.0">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="add_collision_polygon">
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<description>
</description>
</method>
<method name="get_collision_polygon_one_way_margin" qualifiers="const">
<return type="float" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<description>
</description>
</method>
<method name="get_collision_polygon_points" qualifiers="const">
<return type="PackedVector2Array" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<description>
</description>
</method>
<method name="get_collision_polygons_count" qualifiers="const">
<return type="int" />
<argument index="0" name="layer_id" type="int" />
<description>
</description>
</method>
<method name="get_custom_data" qualifiers="const">
<return type="Variant" />
<argument index="0" name="layer_name" type="String" />
<description>
</description>
</method>
<method name="get_custom_data_by_layer_id" qualifiers="const">
<return type="Variant" />
<argument index="0" name="layer_id" type="int" />
<description>
</description>
</method>
<method name="get_navigation_polygon" qualifiers="const">
<return type="NavigationPolygon" />
<argument index="0" name="layer_id" type="int" />
<description>
</description>
</method>
<method name="get_occluder" qualifiers="const">
<return type="OccluderPolygon2D" />
<argument index="0" name="layer_id" type="int" />
<description>
</description>
</method>
<method name="get_peering_bit_terrain" qualifiers="const">
<return type="int" />
<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
<description>
</description>
</method>
<method name="is_collision_polygon_one_way" qualifiers="const">
<return type="bool" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<description>
</description>
</method>
<method name="remove_collision_polygon">
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<description>
</description>
</method>
<method name="set_collision_polygon_one_way">
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<argument index="2" name="one_way" type="bool" />
<description>
</description>
</method>
<method name="set_collision_polygon_one_way_margin">
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<argument index="2" name="one_way_margin" type="float" />
<description>
</description>
</method>
<method name="set_collision_polygon_points">
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygon_index" type="int" />
<argument index="2" name="polygon" type="PackedVector2Array" />
<description>
</description>
</method>
<method name="set_collision_polygons_count">
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="polygons_count" type="int" />
<description>
</description>
</method>
<method name="set_custom_data">
<return type="void" />
<argument index="0" name="layer_name" type="String" />
<argument index="1" name="value" type="Variant" />
<description>
</description>
</method>
<method name="set_custom_data_by_layer_id">
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="value" type="Variant" />
<description>
</description>
</method>
<method name="set_navigation_polygon">
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="navigation_polygon" type="NavigationPolygon" />
<description>
</description>
</method>
<method name="set_occluder">
<return type="void" />
<argument index="0" name="layer_id" type="int" />
<argument index="1" name="occluder_polygon" type="OccluderPolygon2D" />
<description>
</description>
</method>
<method name="set_peering_bit_terrain">
<return type="void" />
<argument index="0" name="peering_bit" type="int" enum="TileSet.CellNeighbor" />
<argument index="1" name="terrain" type="int" />
<description>
</description>
</method>
<method name="tile_get_material" qualifiers="const">
<return type="ShaderMaterial" />
<description>
</description>
</method>
<method name="tile_set_material">
<return type="void" />
<argument index="0" name="material" type="ShaderMaterial" />
<description>
</description>
</method>
</methods>
<members>
<member name="flip_h" type="bool" setter="set_flip_h" getter="get_flip_h" default="false">
</member>
<member name="flip_v" type="bool" setter="set_flip_v" getter="get_flip_v" default="false">
</member>
<member name="modulate" type="Color" setter="set_modulate" getter="get_modulate" default="Color(1, 1, 1, 1)">
</member>
<member name="probability" type="float" setter="set_probability" getter="get_probability" default="1.0">
</member>
<member name="terrain_set" type="int" setter="set_terrain_set" getter="get_terrain_set" default="-1">
</member>
<member name="texture_offset" type="Vector2i" setter="set_texture_offset" getter="get_texture_offset" default="Vector2i(0, 0)">
</member>
<member name="transpose" type="bool" setter="set_transpose" getter="get_transpose" default="false">
</member>
<member name="y_sort_origin" type="int" setter="set_y_sort_origin" getter="get_y_sort_origin" default="0">
</member>
<member name="z_index" type="int" setter="set_z_index" getter="get_z_index" default="0">
</member>
</members>
<signals>
<signal name="changed">
<description>
</description>
</signal>
</signals>
<constants>
</constants>
</class>