335 lines
9.4 KiB
C++
335 lines
9.4 KiB
C++
/*************************************************************************/
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/* keyboard.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef KEYBOARD_H
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#define KEYBOARD_H
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#include "ustring.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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/*
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Special Key:
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The strategy here is similar to the one used by toolkits,
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which consists in leaving the 24 bits unicode range for printable
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characters, and use the upper 8 bits for special keys and
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modifiers. This way everything (char/keycode) can fit nicely in one 32 bits unsigned integer.
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*/
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enum {
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SPKEY = (1 << 24)
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};
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enum KeyList {
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/* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */
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KEY_ESCAPE = SPKEY | 0x01,
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KEY_TAB = SPKEY | 0x02,
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KEY_BACKTAB = SPKEY | 0x03,
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KEY_BACKSPACE = SPKEY | 0x04,
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KEY_ENTER = SPKEY | 0x05,
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KEY_KP_ENTER = SPKEY | 0x06,
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KEY_INSERT = SPKEY | 0x07,
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KEY_DELETE = SPKEY | 0x08,
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KEY_PAUSE = SPKEY | 0x09,
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KEY_PRINT = SPKEY | 0x0A,
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KEY_SYSREQ = SPKEY | 0x0B,
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KEY_CLEAR = SPKEY | 0x0C,
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KEY_HOME = SPKEY | 0x0D,
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KEY_END = SPKEY | 0x0E,
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KEY_LEFT = SPKEY | 0x0F,
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KEY_UP = SPKEY | 0x10,
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KEY_RIGHT = SPKEY | 0x11,
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KEY_DOWN = SPKEY | 0x12,
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KEY_PAGEUP = SPKEY | 0x13,
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KEY_PAGEDOWN = SPKEY | 0x14,
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KEY_SHIFT = SPKEY | 0x15,
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KEY_CONTROL = SPKEY | 0x16,
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KEY_META = SPKEY | 0x17,
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KEY_ALT = SPKEY | 0x18,
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KEY_CAPSLOCK = SPKEY | 0x19,
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KEY_NUMLOCK = SPKEY | 0x1A,
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KEY_SCROLLLOCK = SPKEY | 0x1B,
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KEY_F1 = SPKEY | 0x1C,
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KEY_F2 = SPKEY | 0x1D,
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KEY_F3 = SPKEY | 0x1E,
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KEY_F4 = SPKEY | 0x1F,
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KEY_F5 = SPKEY | 0x20,
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KEY_F6 = SPKEY | 0x21,
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KEY_F7 = SPKEY | 0x22,
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KEY_F8 = SPKEY | 0x23,
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KEY_F9 = SPKEY | 0x24,
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KEY_F10 = SPKEY | 0x25,
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KEY_F11 = SPKEY | 0x26,
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KEY_F12 = SPKEY | 0x27,
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KEY_F13 = SPKEY | 0x28,
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KEY_F14 = SPKEY | 0x29,
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KEY_F15 = SPKEY | 0x2A,
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KEY_F16 = SPKEY | 0x2B,
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KEY_KP_MULTIPLY = SPKEY | 0x81,
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KEY_KP_DIVIDE = SPKEY | 0x82,
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KEY_KP_SUBTRACT = SPKEY | 0x83,
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KEY_KP_PERIOD = SPKEY | 0x84,
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KEY_KP_ADD = SPKEY | 0x85,
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KEY_KP_0 = SPKEY | 0x86,
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KEY_KP_1 = SPKEY | 0x87,
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KEY_KP_2 = SPKEY | 0x88,
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KEY_KP_3 = SPKEY | 0x89,
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KEY_KP_4 = SPKEY | 0x8A,
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KEY_KP_5 = SPKEY | 0x8B,
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KEY_KP_6 = SPKEY | 0x8C,
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KEY_KP_7 = SPKEY | 0x8D,
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KEY_KP_8 = SPKEY | 0x8E,
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KEY_KP_9 = SPKEY | 0x8F,
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KEY_SUPER_L = SPKEY | 0x2C,
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KEY_SUPER_R = SPKEY | 0x2D,
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KEY_MENU = SPKEY | 0x2E,
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KEY_HYPER_L = SPKEY | 0x2F,
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KEY_HYPER_R = SPKEY | 0x30,
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KEY_HELP = SPKEY | 0x31,
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KEY_DIRECTION_L = SPKEY | 0x32,
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KEY_DIRECTION_R = SPKEY | 0x33,
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KEY_BACK = SPKEY | 0x40,
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KEY_FORWARD = SPKEY | 0x41,
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KEY_STOP = SPKEY | 0x42,
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KEY_REFRESH = SPKEY | 0x43,
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KEY_VOLUMEDOWN = SPKEY | 0x44,
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KEY_VOLUMEMUTE = SPKEY | 0x45,
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KEY_VOLUMEUP = SPKEY | 0x46,
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KEY_BASSBOOST = SPKEY | 0x47,
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KEY_BASSUP = SPKEY | 0x48,
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KEY_BASSDOWN = SPKEY | 0x49,
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KEY_TREBLEUP = SPKEY | 0x4A,
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KEY_TREBLEDOWN = SPKEY | 0x4B,
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KEY_MEDIAPLAY = SPKEY | 0x4C,
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KEY_MEDIASTOP = SPKEY | 0x4D,
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KEY_MEDIAPREVIOUS = SPKEY | 0x4E,
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KEY_MEDIANEXT = SPKEY | 0x4F,
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KEY_MEDIARECORD = SPKEY | 0x50,
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KEY_HOMEPAGE = SPKEY | 0x51,
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KEY_FAVORITES = SPKEY | 0x52,
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KEY_SEARCH = SPKEY | 0x53,
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KEY_STANDBY = SPKEY | 0x54,
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KEY_OPENURL = SPKEY | 0x55,
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KEY_LAUNCHMAIL = SPKEY | 0x56,
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KEY_LAUNCHMEDIA = SPKEY | 0x57,
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KEY_LAUNCH0 = SPKEY | 0x58,
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KEY_LAUNCH1 = SPKEY | 0x59,
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KEY_LAUNCH2 = SPKEY | 0x5A,
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KEY_LAUNCH3 = SPKEY | 0x5B,
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KEY_LAUNCH4 = SPKEY | 0x5C,
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KEY_LAUNCH5 = SPKEY | 0x5D,
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KEY_LAUNCH6 = SPKEY | 0x5E,
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KEY_LAUNCH7 = SPKEY | 0x5F,
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KEY_LAUNCH8 = SPKEY | 0x60,
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KEY_LAUNCH9 = SPKEY | 0x61,
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KEY_LAUNCHA = SPKEY | 0x62,
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KEY_LAUNCHB = SPKEY | 0x63,
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KEY_LAUNCHC = SPKEY | 0x64,
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KEY_LAUNCHD = SPKEY | 0x65,
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KEY_LAUNCHE = SPKEY | 0x66,
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KEY_LAUNCHF = SPKEY | 0x67,
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KEY_UNKNOWN = SPKEY | 0xFFFFFF,
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/* PRINTABLE LATIN 1 CODES */
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KEY_SPACE = 0x0020,
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KEY_EXCLAM = 0x0021,
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KEY_QUOTEDBL = 0x0022,
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KEY_NUMBERSIGN = 0x0023,
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KEY_DOLLAR = 0x0024,
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KEY_PERCENT = 0x0025,
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KEY_AMPERSAND = 0x0026,
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KEY_APOSTROPHE = 0x0027,
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KEY_PARENLEFT = 0x0028,
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KEY_PARENRIGHT = 0x0029,
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KEY_ASTERISK = 0x002A,
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KEY_PLUS = 0x002B,
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KEY_COMMA = 0x002C,
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KEY_MINUS = 0x002D,
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KEY_PERIOD = 0x002E,
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KEY_SLASH = 0x002F,
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KEY_0 = 0x0030,
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KEY_1 = 0x0031,
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KEY_2 = 0x0032,
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KEY_3 = 0x0033,
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KEY_4 = 0x0034,
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KEY_5 = 0x0035,
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KEY_6 = 0x0036,
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KEY_7 = 0x0037,
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KEY_8 = 0x0038,
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KEY_9 = 0x0039,
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KEY_COLON = 0x003A,
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KEY_SEMICOLON = 0x003B,
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KEY_LESS = 0x003C,
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KEY_EQUAL = 0x003D,
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KEY_GREATER = 0x003E,
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KEY_QUESTION = 0x003F,
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KEY_AT = 0x0040,
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KEY_A = 0x0041,
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KEY_B = 0x0042,
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KEY_C = 0x0043,
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KEY_D = 0x0044,
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KEY_E = 0x0045,
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KEY_F = 0x0046,
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KEY_G = 0x0047,
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KEY_H = 0x0048,
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KEY_I = 0x0049,
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KEY_J = 0x004A,
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KEY_K = 0x004B,
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KEY_L = 0x004C,
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KEY_M = 0x004D,
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KEY_N = 0x004E,
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KEY_O = 0x004F,
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KEY_P = 0x0050,
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KEY_Q = 0x0051,
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KEY_R = 0x0052,
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KEY_S = 0x0053,
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KEY_T = 0x0054,
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KEY_U = 0x0055,
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KEY_V = 0x0056,
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KEY_W = 0x0057,
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KEY_X = 0x0058,
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KEY_Y = 0x0059,
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KEY_Z = 0x005A,
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KEY_BRACKETLEFT = 0x005B,
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KEY_BACKSLASH = 0x005C,
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KEY_BRACKETRIGHT = 0x005D,
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KEY_ASCIICIRCUM = 0x005E,
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KEY_UNDERSCORE = 0x005F,
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KEY_QUOTELEFT = 0x0060,
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KEY_BRACELEFT = 0x007B,
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KEY_BAR = 0x007C,
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KEY_BRACERIGHT = 0x007D,
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KEY_ASCIITILDE = 0x007E,
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KEY_NOBREAKSPACE = 0x00A0,
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KEY_EXCLAMDOWN = 0x00A1,
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KEY_CENT = 0x00A2,
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KEY_STERLING = 0x00A3,
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KEY_CURRENCY = 0x00A4,
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KEY_YEN = 0x00A5,
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KEY_BROKENBAR = 0x00A6,
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KEY_SECTION = 0x00A7,
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KEY_DIAERESIS = 0x00A8,
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KEY_COPYRIGHT = 0x00A9,
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KEY_ORDFEMININE = 0x00AA,
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KEY_GUILLEMOTLEFT = 0x00AB,
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KEY_NOTSIGN = 0x00AC,
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KEY_HYPHEN = 0x00AD,
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KEY_REGISTERED = 0x00AE,
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KEY_MACRON = 0x00AF,
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KEY_DEGREE = 0x00B0,
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KEY_PLUSMINUS = 0x00B1,
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KEY_TWOSUPERIOR = 0x00B2,
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KEY_THREESUPERIOR = 0x00B3,
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KEY_ACUTE = 0x00B4,
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KEY_MU = 0x00B5,
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KEY_PARAGRAPH = 0x00B6,
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KEY_PERIODCENTERED = 0x00B7,
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KEY_CEDILLA = 0x00B8,
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KEY_ONESUPERIOR = 0x00B9,
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KEY_MASCULINE = 0x00BA,
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KEY_GUILLEMOTRIGHT = 0x00BB,
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KEY_ONEQUARTER = 0x00BC,
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KEY_ONEHALF = 0x00BD,
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KEY_THREEQUARTERS = 0x00BE,
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KEY_QUESTIONDOWN = 0x00BF,
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KEY_AGRAVE = 0x00C0,
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KEY_AACUTE = 0x00C1,
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KEY_ACIRCUMFLEX = 0x00C2,
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KEY_ATILDE = 0x00C3,
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KEY_ADIAERESIS = 0x00C4,
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KEY_ARING = 0x00C5,
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KEY_AE = 0x00C6,
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KEY_CCEDILLA = 0x00C7,
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KEY_EGRAVE = 0x00C8,
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KEY_EACUTE = 0x00C9,
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KEY_ECIRCUMFLEX = 0x00CA,
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KEY_EDIAERESIS = 0x00CB,
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KEY_IGRAVE = 0x00CC,
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KEY_IACUTE = 0x00CD,
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KEY_ICIRCUMFLEX = 0x00CE,
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KEY_IDIAERESIS = 0x00CF,
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KEY_ETH = 0x00D0,
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KEY_NTILDE = 0x00D1,
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KEY_OGRAVE = 0x00D2,
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KEY_OACUTE = 0x00D3,
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KEY_OCIRCUMFLEX = 0x00D4,
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KEY_OTILDE = 0x00D5,
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KEY_ODIAERESIS = 0x00D6,
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KEY_MULTIPLY = 0x00D7,
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KEY_OOBLIQUE = 0x00D8,
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KEY_UGRAVE = 0x00D9,
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KEY_UACUTE = 0x00DA,
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KEY_UCIRCUMFLEX = 0x00DB,
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KEY_UDIAERESIS = 0x00DC,
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KEY_YACUTE = 0x00DD,
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KEY_THORN = 0x00DE,
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KEY_SSHARP = 0x00DF,
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KEY_DIVISION = 0x00F7,
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KEY_YDIAERESIS = 0x00FF,
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};
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enum KeyModifierMask {
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KEY_CODE_MASK = ((1 << 25) - 1), ///< Apply this mask to any keycode to remove modifiers.
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KEY_MODIFIER_MASK = (0xFF << 24), ///< Apply this mask to isolate modifiers.
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KEY_MASK_SHIFT = (1 << 25),
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KEY_MASK_ALT = (1 << 26),
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KEY_MASK_META = (1 << 27),
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KEY_MASK_CTRL = (1 << 28),
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#ifdef APPLE_STYLE_KEYS
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KEY_MASK_CMD = KEY_MASK_META,
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#else
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KEY_MASK_CMD = KEY_MASK_CTRL,
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#endif
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KEY_MASK_KPAD = (1 << 29),
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KEY_MASK_GROUP_SWITCH = (1 << 30)
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// bit 31 can't be used because variant uses regular 32 bits int as datatype
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};
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String keycode_get_string(uint32_t p_code);
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bool keycode_has_unicode(uint32_t p_keycode);
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int find_keycode(const String &p_code);
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int keycode_get_count();
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int keycode_get_value_by_index(int p_index);
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const char *keycode_get_name_by_index(int p_index);
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int latin_keyboard_keycode_convert(int p_keycode);
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#endif
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