fd2aa564ab
Round min/max correctly in accessors Include correct target in vertex and indices bufferViews Avoid use of Math::snapped Normalize vertex weights.
117 lines
5.6 KiB
C++
117 lines
5.6 KiB
C++
/**************************************************************************/
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/* gltf_buffer_view.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "gltf_buffer_view.h"
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#include "gltf_buffer_view.compat.inc"
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#include "../gltf_state.h"
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void GLTFBufferView::_bind_methods() {
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ClassDB::bind_method(D_METHOD("load_buffer_view_data", "state"), &GLTFBufferView::load_buffer_view_data);
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ClassDB::bind_method(D_METHOD("get_buffer"), &GLTFBufferView::get_buffer);
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ClassDB::bind_method(D_METHOD("set_buffer", "buffer"), &GLTFBufferView::set_buffer);
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ClassDB::bind_method(D_METHOD("get_byte_offset"), &GLTFBufferView::get_byte_offset);
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ClassDB::bind_method(D_METHOD("set_byte_offset", "byte_offset"), &GLTFBufferView::set_byte_offset);
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ClassDB::bind_method(D_METHOD("get_byte_length"), &GLTFBufferView::get_byte_length);
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ClassDB::bind_method(D_METHOD("set_byte_length", "byte_length"), &GLTFBufferView::set_byte_length);
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ClassDB::bind_method(D_METHOD("get_byte_stride"), &GLTFBufferView::get_byte_stride);
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ClassDB::bind_method(D_METHOD("set_byte_stride", "byte_stride"), &GLTFBufferView::set_byte_stride);
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ClassDB::bind_method(D_METHOD("get_indices"), &GLTFBufferView::get_indices);
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ClassDB::bind_method(D_METHOD("set_indices", "indices"), &GLTFBufferView::set_indices);
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ClassDB::bind_method(D_METHOD("get_vertex_attributes"), &GLTFBufferView::get_vertex_attributes);
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ClassDB::bind_method(D_METHOD("set_vertex_attributes", "is_attributes"), &GLTFBufferView::set_vertex_attributes);
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ADD_PROPERTY(PropertyInfo(Variant::INT, "buffer"), "set_buffer", "get_buffer"); // GLTFBufferIndex
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ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_offset"), "set_byte_offset", "get_byte_offset"); // int
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ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_length"), "set_byte_length", "get_byte_length"); // int
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ADD_PROPERTY(PropertyInfo(Variant::INT, "byte_stride"), "set_byte_stride", "get_byte_stride"); // int
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "indices"), "set_indices", "get_indices"); // bool
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ADD_PROPERTY(PropertyInfo(Variant::BOOL, "vertex_attributes"), "set_vertex_attributes", "get_vertex_attributes"); // bool
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}
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GLTFBufferIndex GLTFBufferView::get_buffer() const {
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return buffer;
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}
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void GLTFBufferView::set_buffer(GLTFBufferIndex p_buffer) {
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buffer = p_buffer;
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}
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int GLTFBufferView::get_byte_offset() const {
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return byte_offset;
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}
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void GLTFBufferView::set_byte_offset(int p_byte_offset) {
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byte_offset = p_byte_offset;
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}
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int GLTFBufferView::get_byte_length() const {
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return byte_length;
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}
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void GLTFBufferView::set_byte_length(int p_byte_length) {
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byte_length = p_byte_length;
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}
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int GLTFBufferView::get_byte_stride() const {
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return byte_stride;
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}
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void GLTFBufferView::set_byte_stride(int p_byte_stride) {
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byte_stride = p_byte_stride;
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}
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bool GLTFBufferView::get_indices() const {
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return indices;
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}
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void GLTFBufferView::set_indices(bool p_indices) {
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indices = p_indices;
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}
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bool GLTFBufferView::get_vertex_attributes() const {
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return vertex_attributes;
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}
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void GLTFBufferView::set_vertex_attributes(bool p_attributes) {
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vertex_attributes = p_attributes;
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}
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Vector<uint8_t> GLTFBufferView::load_buffer_view_data(const Ref<GLTFState> p_state) const {
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ERR_FAIL_COND_V(p_state.is_null(), Vector<uint8_t>());
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ERR_FAIL_COND_V_MSG(byte_stride > 0, Vector<uint8_t>(), "Buffer views with byte stride are not yet supported by this method.");
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const TypedArray<Vector<uint8_t>> &buffers = p_state->get_buffers();
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ERR_FAIL_INDEX_V(buffer, buffers.size(), Vector<uint8_t>());
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const PackedByteArray &buffer_data = buffers[buffer];
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const int64_t byte_end = byte_offset + byte_length;
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return buffer_data.slice(byte_offset, byte_end);
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}
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