83 lines
3.3 KiB
C++
83 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* multiplayer_peer.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef NETWORKED_MULTIPLAYER_PEER_H
|
|
#define NETWORKED_MULTIPLAYER_PEER_H
|
|
|
|
#include "core/io/packet_peer.h"
|
|
|
|
class MultiplayerPeer : public PacketPeer {
|
|
GDCLASS(MultiplayerPeer, PacketPeer);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
enum {
|
|
TARGET_PEER_BROADCAST = 0,
|
|
TARGET_PEER_SERVER = 1
|
|
};
|
|
enum TransferMode {
|
|
TRANSFER_MODE_UNRELIABLE,
|
|
TRANSFER_MODE_UNRELIABLE_ORDERED,
|
|
TRANSFER_MODE_RELIABLE,
|
|
};
|
|
|
|
enum ConnectionStatus {
|
|
CONNECTION_DISCONNECTED,
|
|
CONNECTION_CONNECTING,
|
|
CONNECTION_CONNECTED,
|
|
};
|
|
|
|
virtual void set_transfer_mode(TransferMode p_mode) = 0;
|
|
virtual TransferMode get_transfer_mode() const = 0;
|
|
virtual void set_target_peer(int p_peer_id) = 0;
|
|
|
|
virtual int get_packet_peer() const = 0;
|
|
|
|
virtual bool is_server() const = 0;
|
|
|
|
virtual void poll() = 0;
|
|
|
|
virtual int get_unique_id() const = 0;
|
|
|
|
virtual void set_refuse_new_connections(bool p_enable) = 0;
|
|
virtual bool is_refusing_new_connections() const = 0;
|
|
|
|
virtual ConnectionStatus get_connection_status() const = 0;
|
|
|
|
MultiplayerPeer() {}
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(MultiplayerPeer::TransferMode)
|
|
VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus)
|
|
|
|
#endif // NETWORKED_MULTIPLAYER_PEER_H
|