godot/modules/websocket
Fabio Alessandrelli 88d68346ee [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
..
doc_classes [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
SCsub
config.py
editor_debugger_server_websocket.cpp Protocol shadows a variable. 2021-06-30 01:25:27 -07:00
editor_debugger_server_websocket.h
emws_client.cpp [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
emws_client.h
emws_peer.cpp
emws_peer.h
emws_server.cpp
emws_server.h
library_godot_websocket.js
packet_buffer.h
register_types.cpp
register_types.h
remote_debugger_peer_websocket.cpp
remote_debugger_peer_websocket.h
websocket_client.cpp [Net] Fix WebSocketClient path parsing. 2021-06-28 15:09:58 +02:00
websocket_client.h
websocket_macros.h
websocket_multiplayer_peer.cpp [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
websocket_multiplayer_peer.h [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
websocket_peer.cpp
websocket_peer.h
websocket_server.cpp [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
websocket_server.h [Net] Add WebSocketServer handshake_timeout property. 2021-06-28 15:53:25 +02:00
wsl_client.cpp [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
wsl_client.h
wsl_peer.cpp
wsl_peer.h
wsl_server.cpp Improve error reporting in WebSocketServer 2021-07-05 16:35:21 +02:00
wsl_server.h [Net] Add WebSocketServer handshake_timeout property. 2021-06-28 15:53:25 +02:00