godot/scene/2d
Aaron Franke 2508fd0533
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
2021-07-01 14:13:27 -04:00
..
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
animated_sprite_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
animated_sprite_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
area_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
area_2d.h Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
audio_stream_player_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
audio_stream_player_2d.h Modernize atomics 2021-02-18 17:12:46 +01:00
back_buffer_copy.cpp Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
back_buffer_copy.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
camera_2d.cpp Enable Camera2D smoothing on limit change 2021-06-30 16:21:29 -07:00
camera_2d.h Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
canvas_group.cpp Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
canvas_group.h Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
canvas_modulate.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
canvas_modulate.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_object_2d.cpp Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
collision_object_2d.h Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
collision_polygon_2d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_polygon_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_2d.cpp KinematicBody split between new CharacterBody and PhysicsBody 2021-06-04 11:40:36 -07:00
collision_shape_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
cpu_particles_2d.cpp Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
cpu_particles_2d.h Increase the default 2D gravity to 980.0 2021-05-05 22:49:06 -04:00
gpu_particles_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
gpu_particles_2d.h Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
joints_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
joints_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
light_2d.cpp Tweak dozens of editor property hints for consistency 2021-05-25 02:50:35 +02:00
light_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
light_occluder_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
light_occluder_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
line_2d.cpp Line2D::set_point_position Fail if passed index is out of bounds 2021-02-21 13:50:11 +01:00
line_2d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
line_builder.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
line_builder.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
mesh_instance_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
mesh_instance_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh_instance_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
multimesh_instance_2d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_agent_2d.cpp Merge pull request #47960 from smix8/issue_47334_navagent2d_target_reached 2021-04-27 13:34:48 +02:00
navigation_agent_2d.h put distance check to target into function 2021-04-27 11:22:37 +02:00
navigation_obstacle_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_obstacle_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_region_2d.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
navigation_region_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
node_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
node_2d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
parallax_background.cpp Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
parallax_background.h Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
parallax_layer.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
parallax_layer.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
path_2d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
path_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
physical_bone_2d.cpp Add support for controlling physics nodes' behavior when disabled 2021-06-30 09:20:44 -07:00
physical_bone_2d.h Initialize PhysicalBone2D::parent_skeleton 2021-06-13 12:10:11 +08:00
physics_body_2d.cpp Merge pull request #49834 from nekomatata/physics-disable-modes 2021-06-30 20:36:36 +02:00
physics_body_2d.h Merge pull request #50009 from reduz/fix-suffixes-and-degrees 2021-06-30 18:47:40 +02:00
polygon_2d.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
polygon_2d.h Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
position_2d.cpp Improve axis awareness and visibility for Position2D and Position3D 2021-06-02 21:53:50 +02:00
position_2d.h Use real_t in non-physics 2D nodes 2021-03-19 13:04:45 -04:00
ray_cast_2d.cpp Prevent setting too big or too small Collision Mask and Layer 2021-04-30 17:19:04 +02:00
ray_cast_2d.h Highlight collision, correct the size and make the arrow a bit less thick for low-res game 2021-03-05 00:32:49 +01:00
remote_transform_2d.cpp Rename `is_a_parent_of()` to `is_ancestor_of()` 2021-06-21 08:39:28 -06:00
remote_transform_2d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
skeleton_2d.cpp Fixed mistake in binding of Skeleton2D::execute_modifications 2021-06-08 12:18:33 +10:00
skeleton_2d.h New and improved IK system for Skeleton2D 2021-06-05 15:19:51 -04:00
sprite_2d.cpp Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
sprite_2d.h Change frame_coords to Vector2i 2021-05-23 21:38:27 +02:00
tile_map.cpp Fix crash when using TileMap::fix_invalid_tiles 2021-06-14 14:58:55 +08:00
tile_map.h Deleted YSort, moved its functionality directly into Node2D. 2021-06-05 00:55:25 -07:00
touch_screen_button.cpp Rename `instance()`->`instantiate()` when it's a verb 2021-06-19 20:49:18 -06:00
touch_screen_button.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
visible_on_screen_notifier_2d.cpp Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visible_on_screen_notifier_2d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00