6bb29eb847
All build scripts, other than config.py and SCSub, are now located in the build_scripts subdirectory.
264 lines
8.3 KiB
Python
264 lines
8.3 KiB
Python
# Build GodotSharpTools solution
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import os
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from SCons.Script import Builder, Dir
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def find_nuget_unix():
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import os
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if 'NUGET_PATH' in os.environ:
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hint_path = os.environ['NUGET_PATH']
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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hint_path = os.path.join(hint_path, 'nuget')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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import os.path
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import sys
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hint_dirs = ['/opt/novell/mono/bin']
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if sys.platform == 'darwin':
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hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
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for hint_dir in hint_dirs:
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hint_path = os.path.join(hint_dir, 'nuget')
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if os.path.isfile(hint_path):
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return hint_path
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elif os.path.isfile(hint_path + '.exe'):
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return hint_path + '.exe'
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for hint_dir in os.environ['PATH'].split(os.pathsep):
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hint_dir = hint_dir.strip('"')
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hint_path = os.path.join(hint_dir, 'nuget')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
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return hint_path + '.exe'
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return None
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def find_nuget_windows(env):
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import os
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if 'NUGET_PATH' in os.environ:
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hint_path = os.environ['NUGET_PATH']
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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hint_path = os.path.join(hint_path, 'nuget.exe')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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from . import mono_reg_utils as monoreg
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mono_root = ''
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bits = env['bits']
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if bits == '32':
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if os.getenv('MONO32_PREFIX'):
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mono_root = os.getenv('MONO32_PREFIX')
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else:
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mono_root = monoreg.find_mono_root_dir(bits)
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else:
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if os.getenv('MONO64_PREFIX'):
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mono_root = os.getenv('MONO64_PREFIX')
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else:
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mono_root = monoreg.find_mono_root_dir(bits)
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if mono_root:
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mono_bin_dir = os.path.join(mono_root, 'bin')
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nuget_mono = os.path.join(mono_bin_dir, 'nuget.bat')
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if os.path.isfile(nuget_mono):
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return nuget_mono
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# Standalone NuGet
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for hint_dir in os.environ['PATH'].split(os.pathsep):
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hint_dir = hint_dir.strip('"')
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hint_path = os.path.join(hint_dir, 'nuget.exe')
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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return None
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def find_msbuild_unix(filename):
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import os.path
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import sys
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hint_dirs = ['/opt/novell/mono/bin']
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if sys.platform == 'darwin':
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hint_dirs = ['/Library/Frameworks/Mono.framework/Versions/Current/bin', '/usr/local/var/homebrew/linked/mono/bin'] + hint_dirs
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for hint_dir in hint_dirs:
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hint_path = os.path.join(hint_dir, filename)
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if os.path.isfile(hint_path):
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return hint_path
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elif os.path.isfile(hint_path + '.exe'):
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return hint_path + '.exe'
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for hint_dir in os.environ['PATH'].split(os.pathsep):
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hint_dir = hint_dir.strip('"')
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hint_path = os.path.join(hint_dir, filename)
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if os.path.isfile(hint_path) and os.access(hint_path, os.X_OK):
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return hint_path
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if os.path.isfile(hint_path + '.exe') and os.access(hint_path + '.exe', os.X_OK):
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return hint_path + '.exe'
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return None
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def find_msbuild_windows(env):
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from . import mono_reg_utils as monoreg
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mono_root = ''
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bits = env['bits']
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if bits == '32':
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if os.getenv('MONO32_PREFIX'):
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mono_root = os.getenv('MONO32_PREFIX')
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else:
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mono_root = monoreg.find_mono_root_dir(bits)
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else:
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if os.getenv('MONO64_PREFIX'):
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mono_root = os.getenv('MONO64_PREFIX')
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else:
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mono_root = monoreg.find_mono_root_dir(bits)
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if not mono_root:
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raise RuntimeError('Cannot find mono root directory')
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framework_path = os.path.join(mono_root, 'lib', 'mono', '4.5')
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mono_bin_dir = os.path.join(mono_root, 'bin')
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msbuild_mono = os.path.join(mono_bin_dir, 'msbuild.bat')
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if os.path.isfile(msbuild_mono):
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# The (Csc/Vbc/Fsc)ToolExe environment variables are required when
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# building with Mono's MSBuild. They must point to the batch files
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# in Mono's bin directory to make sure they are executed with Mono.
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mono_msbuild_env = {
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'CscToolExe': os.path.join(mono_bin_dir, 'csc.bat'),
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'VbcToolExe': os.path.join(mono_bin_dir, 'vbc.bat'),
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'FscToolExe': os.path.join(mono_bin_dir, 'fsharpc.bat')
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}
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return (msbuild_mono, framework_path, mono_msbuild_env)
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msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
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if msbuild_tools_path:
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return (os.path.join(msbuild_tools_path, 'MSBuild.exe'), framework_path, {})
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return None
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def mono_build_solution(source, target, env):
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import subprocess
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from shutil import copyfile
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sln_path = os.path.abspath(str(source[0]))
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target_path = os.path.abspath(str(target[0]))
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framework_path = ''
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msbuild_env = os.environ.copy()
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# Needed when running from Developer Command Prompt for VS
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if 'PLATFORM' in msbuild_env:
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del msbuild_env['PLATFORM']
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# Find MSBuild
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if os.name == 'nt':
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msbuild_info = find_msbuild_windows(env)
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if msbuild_info is None:
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raise RuntimeError('Cannot find MSBuild executable')
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msbuild_path = msbuild_info[0]
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framework_path = msbuild_info[1]
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msbuild_env.update(msbuild_info[2])
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else:
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msbuild_path = find_msbuild_unix('msbuild')
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if msbuild_path is None:
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xbuild_fallback = env['xbuild_fallback']
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if xbuild_fallback and os.name == 'nt':
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print('Option \'xbuild_fallback\' not supported on Windows')
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xbuild_fallback = False
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if xbuild_fallback:
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print('Cannot find MSBuild executable, trying with xbuild')
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print('Warning: xbuild is deprecated')
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msbuild_path = find_msbuild_unix('xbuild')
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if msbuild_path is None:
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raise RuntimeError('Cannot find xbuild executable')
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else:
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raise RuntimeError('Cannot find MSBuild executable')
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print('MSBuild path: ' + msbuild_path)
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# Find NuGet
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nuget_path = find_nuget_windows(env) if os.name == 'nt' else find_nuget_unix()
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if nuget_path is None:
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raise RuntimeError('Cannot find NuGet executable')
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print('NuGet path: ' + nuget_path)
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# Do NuGet restore
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try:
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subprocess.check_call([nuget_path, 'restore', sln_path])
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except subprocess.CalledProcessError:
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raise RuntimeError('GodotSharpTools: NuGet restore failed')
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# Build solution
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build_config = 'Release'
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msbuild_args = [
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msbuild_path,
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sln_path,
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'/p:Configuration=' + build_config,
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]
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if framework_path:
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msbuild_args += ['/p:FrameworkPathOverride=' + framework_path]
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try:
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subprocess.check_call(msbuild_args, env=msbuild_env)
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except subprocess.CalledProcessError:
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raise RuntimeError('GodotSharpTools: Build failed')
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# Copy files
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src_dir = os.path.abspath(os.path.join(sln_path, os.pardir, 'bin', build_config))
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dst_dir = os.path.abspath(os.path.join(target_path, os.pardir))
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asm_file = 'GodotSharpTools.dll'
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if not os.path.isdir(dst_dir):
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if os.path.exists(dst_dir):
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raise RuntimeError('Target directory is a file')
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os.makedirs(dst_dir)
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copyfile(os.path.join(src_dir, asm_file), os.path.join(dst_dir, asm_file))
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# Dependencies
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copyfile(os.path.join(src_dir, "DotNet.Glob.dll"), os.path.join(dst_dir, "DotNet.Glob.dll"))
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def build(env_mono):
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if not env_mono['tools']:
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return
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output_dir = Dir('#bin').abspath
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editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
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mono_sln_builder = Builder(action=mono_build_solution)
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env_mono.Append(BUILDERS={'MonoBuildSolution': mono_sln_builder})
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env_mono.MonoBuildSolution(
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os.path.join(editor_tools_dir, 'GodotSharpTools.dll'),
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'editor/GodotSharpTools/GodotSharpTools.sln'
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)
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