115 lines
3.9 KiB
Python
115 lines
3.9 KiB
Python
# Build GodotTools solution
|
|
|
|
import os
|
|
|
|
from SCons.Script import Dir
|
|
|
|
|
|
def build_godot_tools(source, target, env):
|
|
# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
|
|
|
|
module_dir = env['module_dir']
|
|
|
|
solution_path = os.path.join(module_dir, 'editor/GodotTools/GodotTools.sln')
|
|
build_config = 'Debug' if env['target'] == 'debug' else 'Release'
|
|
|
|
from . solution_builder import build_solution, nuget_restore
|
|
nuget_restore(env, solution_path)
|
|
build_solution(env, solution_path, build_config)
|
|
|
|
# Copy targets
|
|
|
|
solution_dir = os.path.abspath(os.path.join(solution_path, os.pardir))
|
|
|
|
src_dir = os.path.join(solution_dir, 'GodotTools', 'bin', build_config)
|
|
dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
|
|
|
|
if not os.path.isdir(dst_dir):
|
|
assert not os.path.isfile(dst_dir)
|
|
os.makedirs(dst_dir)
|
|
|
|
def copy_target(target_path):
|
|
from shutil import copy
|
|
filename = os.path.basename(target_path)
|
|
copy(os.path.join(src_dir, filename), target_path)
|
|
|
|
for scons_target in target:
|
|
copy_target(str(scons_target))
|
|
|
|
|
|
def build_godot_tools_project_editor(source, target, env):
|
|
# source and target elements are of type SCons.Node.FS.File, hence why we convert them to str
|
|
|
|
module_dir = env['module_dir']
|
|
|
|
project_name = 'GodotTools.ProjectEditor'
|
|
|
|
csproj_dir = os.path.join(module_dir, 'editor/GodotTools', project_name)
|
|
csproj_path = os.path.join(csproj_dir, project_name + '.csproj')
|
|
build_config = 'Debug' if env['target'] == 'debug' else 'Release'
|
|
|
|
from . solution_builder import build_solution, nuget_restore
|
|
|
|
# Make sure to restore NuGet packages in the project directory for the project to find it
|
|
nuget_restore(env, os.path.join(csproj_dir, 'packages.config'), '-PackagesDirectory',
|
|
os.path.join(csproj_dir, 'packages'))
|
|
|
|
build_solution(env, csproj_path, build_config)
|
|
|
|
# Copy targets
|
|
|
|
src_dir = os.path.join(csproj_dir, 'bin', build_config)
|
|
dst_dir = os.path.abspath(os.path.join(str(target[0]), os.pardir))
|
|
|
|
if not os.path.isdir(dst_dir):
|
|
assert not os.path.isfile(dst_dir)
|
|
os.makedirs(dst_dir)
|
|
|
|
def copy_target(target_path):
|
|
from shutil import copy
|
|
filename = os.path.basename(target_path)
|
|
copy(os.path.join(src_dir, filename), target_path)
|
|
|
|
for scons_target in target:
|
|
copy_target(str(scons_target))
|
|
|
|
|
|
def build(env_mono, api_sln_cmd):
|
|
assert env_mono['tools']
|
|
|
|
output_dir = Dir('#bin').abspath
|
|
editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
|
|
|
|
target_filenames = [
|
|
'GodotTools.dll', 'GodotTools.IdeConnection.dll', 'GodotTools.BuildLogger.dll',
|
|
'GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll'
|
|
]
|
|
|
|
if env_mono['target'] == 'debug':
|
|
target_filenames += [
|
|
'GodotTools.pdb', 'GodotTools.IdeConnection.pdb', 'GodotTools.BuildLogger.pdb',
|
|
'GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb'
|
|
]
|
|
|
|
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
|
|
|
|
cmd = env_mono.CommandNoCache(targets, api_sln_cmd, build_godot_tools, module_dir=os.getcwd())
|
|
env_mono.AlwaysBuild(cmd)
|
|
|
|
|
|
def build_project_editor_only(env_mono):
|
|
assert env_mono['tools']
|
|
|
|
output_dir = Dir('#bin').abspath
|
|
editor_tools_dir = os.path.join(output_dir, 'GodotSharp', 'Tools')
|
|
|
|
target_filenames = ['GodotTools.ProjectEditor.dll', 'DotNet.Glob.dll', 'GodotTools.Core.dll']
|
|
|
|
if env_mono['target'] == 'debug':
|
|
target_filenames += ['GodotTools.ProjectEditor.pdb', 'GodotTools.Core.pdb']
|
|
|
|
targets = [os.path.join(editor_tools_dir, filename) for filename in target_filenames]
|
|
|
|
cmd = env_mono.CommandNoCache(targets, [], build_godot_tools_project_editor, module_dir=os.getcwd())
|
|
env_mono.AlwaysBuild(cmd)
|