63 lines
3.4 KiB
Python
63 lines
3.4 KiB
Python
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def generate_header(src, dst, version_dst):
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from compat import byte_to_str
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with open(dst, 'w') as header:
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header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n')
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header.write('#ifndef CS_COMPRESSED_H\n')
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header.write('#define CS_COMPRESSED_H\n\n')
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header.write('#ifdef TOOLS_ENABLED\n\n')
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header.write('#include "core/map.h"\n')
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header.write('#include "core/ustring.h"\n')
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inserted_files = ''
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import os
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latest_mtime = 0
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cs_file_count = 0
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for root, _, files in os.walk(src):
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files = [f for f in files if f.endswith('.cs')]
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for file in files:
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cs_file_count += 1
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filepath = os.path.join(root, file)
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filepath_src_rel = os.path.relpath(filepath, src)
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mtime = os.path.getmtime(filepath)
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latest_mtime = mtime if mtime > latest_mtime else latest_mtime
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with open(filepath, 'rb') as f:
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buf = f.read()
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decompr_size = len(buf)
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import zlib
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buf = zlib.compress(buf)
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compr_size = len(buf)
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name = str(cs_file_count)
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header.write('\n')
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header.write('// ' + filepath_src_rel + '\n')
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header.write('static const int _cs_' + name + '_compressed_size = ' + str(compr_size) + ';\n')
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header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decompr_size) + ';\n')
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header.write('static const unsigned char _cs_' + name + '_compressed[] = { ')
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for i, buf_idx in enumerate(range(compr_size)):
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if i > 0:
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header.write(', ')
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header.write(byte_to_str(buf[buf_idx]))
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header.write(' };\n')
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inserted_files += '\tr_files.insert("' + filepath_src_rel.replace('\\', '\\\\') + '", ' \
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'GodotCsCompressedFile(_cs_' + name + '_compressed_size, ' \
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'_cs_' + name + '_uncompressed_size, ' \
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'_cs_' + name + '_compressed));\n'
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header.write('\nstruct GodotCsCompressedFile\n' '{\n'
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'\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n'
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'\n\tGodotCsCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n'
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'\t{\n' '\t\tcompressed_size = p_comp_size;\n' '\t\tuncompressed_size = p_uncomp_size;\n'
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'\t\tdata = p_data;\n' '\t}\n' '\n\tGodotCsCompressedFile() {}\n' '};\n'
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'\nvoid get_compressed_files(Map<String, GodotCsCompressedFile>& r_files)\n' '{\n' + inserted_files + '}\n'
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)
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header.write('\n#endif // TOOLS_ENABLED\n')
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header.write('\n#endif // CS_COMPRESSED_H\n')
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glue_version = int(latest_mtime) # The latest modified time will do for now
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with open(version_dst, 'w') as version_header:
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version_header.write('/* THIS FILE IS GENERATED DO NOT EDIT */\n')
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version_header.write('#ifndef CS_GLUE_VERSION_H\n')
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version_header.write('#define CS_GLUE_VERSION_H\n\n')
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version_header.write('#define CS_GLUE_VERSION UINT32_C(' + str(glue_version) + ')\n')
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version_header.write('\n#endif // CS_GLUE_VERSION_H\n')
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