godot/scene
Andrii Doroshenko (Xrayez) aaf9b7c5bb Do not override Path2D.self_modulate property
Self-modulation was forcefully used for the curve drawing which
can interfere with scripted drawing. The curve color is specified by
the `draw_line()` method instead.
2020-02-09 00:11:43 +02:00
..
2d Do not override Path2D.self_modulate property 2020-02-09 00:11:43 +02:00
3d Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
animation Merge pull request #35906 from muiroc/anim_node_value_bug 2020-02-06 11:38:31 +01:00
audio Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
gui Uses split cursor for SplitContainer 2020-02-08 09:23:38 +08:00
main Add do..while(0) wrappers to macros without one. 2020-02-05 11:19:12 +01:00
resources Merge pull request #35950 from Chaosus/vs_scalar_uniform_range 2020-02-07 20:45:40 +01:00
register_scene_types.cpp Remove duplicate ERR_PRINT macro. 2020-02-05 11:13:24 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00