godot/editor
Ruslan Mustakov ab12a5cf8e Perform export after import is fully complete
Previously command line export would go simultaneously with reimport,
which caused final package to either miss something or contain
outdated assets or perhaps even broken ones.
2017-12-30 16:39:09 +07:00
..
collada Cleanup unnecessary debug prints 2017-10-21 20:41:07 +02:00
doc Created internal usage flag to remove non editor properties from doc, closes #13334 2017-12-06 17:16:25 -03:00
fileserver Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
icons Merge pull request #14786 from djrm/pr_fixes 2017-12-17 22:21:06 +01:00
import Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in this case), fixes #13393 2017-12-28 16:07:45 -03:00
plugins Autotile Enhancement 2017-12-28 23:57:23 +07:00
translations i18n: Sync translation templates with current source 2017-12-20 17:10:28 +01:00
animation_editor.cpp Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
animation_editor.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
array_property_edit.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
array_property_edit.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
code_editor.cpp Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
code_editor.h Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
connections_dialog.cpp Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
connections_dialog.h Enhance undoredo action name, TTR, cleanup 2017-12-12 23:04:37 +07:00
create_dialog.cpp Changes to the Editor File Dialog. 2017-12-25 02:29:00 -02:00
create_dialog.h Fixes random sorting order in Create New Node dialog 2017-11-04 19:01:01 +01:00
dependency_editor.cpp Updated icons 2017-12-14 15:49:27 -06:00
dependency_editor.h Add context menu to editor file dialogs. 2017-12-05 21:05:58 +01:00
dictionary_property_edit.cpp Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
dictionary_property_edit.h Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
doc_code_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
doc_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
doc_title_font.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_about.cpp EditorAbout: TTR workaround for "Project Manager" contexts 2017-12-25 15:02:54 +07:00
editor_about.h Changed EditorAbout's TextEdits to RichTextLabels. 2017-12-01 13:20:10 -02:00
editor_asset_installer.cpp Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function, 2017-11-25 00:09:40 -03:00
editor_asset_installer.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_audio_buses.cpp Some untranslated UI strings 2017-12-02 16:59:45 +07:00
editor_audio_buses.h Improved audio buses editor 2017-09-25 01:48:57 -05:00
editor_autoload_settings.cpp Clean up setting dialogues a bit. 2017-12-17 18:39:36 +01:00
editor_autoload_settings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_data.cpp Properly rename scenes and resources after renaming or moving files, should fix #13976 2017-12-26 16:32:12 -03:00
editor_data.h Properly rename scenes and resources after renaming or moving files, should fix #13976 2017-12-26 16:32:12 -03:00
editor_dir_dialog.cpp Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
editor_dir_dialog.h -Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem 2017-09-03 00:24:36 -03:00
editor_export.cpp Use a different strategy for path remaps, try loading from a remap file instead. 2017-12-18 11:21:49 -03:00
editor_export.h Merge pull request #14597 from NathanWarden/linux_extensions 2017-12-16 13:05:18 +01:00
editor_file_dialog.cpp Changes to the Editor File Dialog. 2017-12-25 02:29:00 -02:00
editor_file_dialog.h Changes to the Editor File Dialog. 2017-12-25 02:29:00 -02:00
editor_file_system.cpp Reimport now checks source path changes and imported files and their md5, fixes #14728 2017-12-27 15:22:04 -03:00
editor_file_system.h Changed reimport logic to also check md5 before reimporting, fixes #13135 2017-11-24 13:39:41 -03:00
editor_fonts.cpp Fix text editor status font 2017-12-27 06:09:28 +09:00
editor_fonts.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_help.cpp Minor style fixes for editor help 2017-12-27 10:35:26 -06:00
editor_help.h Docs methods grouping by prefix 2017-12-16 20:02:10 +01:00
editor_initialize_ssl.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_initialize_ssl.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_log.cpp Remove unecessary anchors&margins set causing bad display (sons of containers) 2017-09-27 00:38:28 +02:00
editor_log.h Fixed some inconsistent styles, plus some cleanup 2017-09-12 13:16:47 -05:00
editor_name_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_name_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_node.cpp Perform export after import is fully complete 2017-12-30 16:39:09 +07:00
editor_node.h -Add lightmapper 2017-12-14 09:01:27 -03:00
editor_path.cpp Better supported for remote object editing with the inspector with a simple dictionary editor implement 2017-11-17 09:20:33 +08:00
editor_path.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_plugin_settings.cpp Removed most of the custom colors from the interface. 2017-09-25 21:43:20 -05:00
editor_plugin_settings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_plugin.cpp Defer the scan filesystem call when adding import plugins 2017-12-09 14:59:01 -02:00
editor_plugin.h Style: Re-apply clang-format over recent invalid additions 2017-12-10 01:27:02 +01:00
editor_profiler.cpp Some untranslated UI strings 2017-12-02 16:59:45 +07:00
editor_profiler.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
editor_resource_preview.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
editor_resource_preview.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_native.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_native.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_script.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run_script.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_run.cpp Fix player window centering on macOS retina screens 2017-12-10 18:28:08 +01:00
editor_run.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_scale.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_scale.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
editor_settings.cpp Merge pull request #14853 from MattUV/context-menu 2017-12-25 08:40:20 +07:00
editor_settings.h Fixed editor settings disappearing (caused by uninitialized variable). 2017-11-29 22:04:41 -06:00
editor_sub_scene.cpp Enhanced Merge From Scene 2017-12-13 12:38:35 +08:00
editor_sub_scene.h Enhanced Merge From Scene 2017-12-13 12:38:35 +08:00
editor_themes.cpp Added default close and title color to editor themed graph nodes 2017-12-24 13:08:53 -06:00
editor_themes.h Fixed theme update and some widgets. 2017-11-11 11:58:30 -06:00
export_template_manager.cpp Fix bug in previous commit 2017-12-18 20:59:32 +01:00
export_template_manager.h Property install export templates when downloaded from http 2017-12-17 15:48:24 -03:00
file_type_cache.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
file_type_cache.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
filesystem_dock.cpp Properly rename scenes and resources after renaming or moving files, should fix #13976 2017-12-26 16:32:12 -03:00
filesystem_dock.h Properly rename scenes and resources after renaming or moving files, should fix #13976 2017-12-26 16:32:12 -03:00
groups_editor.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
groups_editor.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
import_dock.cpp Fix not being able to select an editor layout created in another language. 2017-11-26 13:27:48 -02:00
import_dock.h Refresh import options when changing importer 2017-11-13 17:31:00 -02:00
multi_node_edit.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
multi_node_edit.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
node_dock.cpp Fix not being able to select an editor layout created in another language. 2017-11-26 13:27:48 -02:00
node_dock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
output_strings.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
output_strings.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pane_drag.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
pane_drag.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
progress_dialog.cpp Should no longer crash after rebaking, may be a solution to #14795 2017-12-19 09:58:02 -03:00
progress_dialog.h -Add lightmapper 2017-12-14 09:01:27 -03:00
project_export.cpp Updated Linux template extensions to match architecture. 2017-12-12 16:09:48 -05:00
project_export.h Fix file extensions persisting in file dialog after export 2017-11-20 23:20:56 +01:00
project_manager.cpp ProjectManager: enhance dialog ok button text 2017-12-23 09:06:03 +07:00
project_manager.h Ask users to explore official projects when none is loaded. 2017-11-26 15:31:48 -03:00
project_settings_editor.cpp Fixes and modifications for some dialogs. 2017-12-21 15:26:46 -02:00
project_settings_editor.h ProjectSettings: show error msg in a label instead 2017-10-28 09:35:09 +07:00
property_editor.cpp Merge pull request #14991 from djrm/pr_fixes 2017-12-27 10:29:25 +07:00
property_editor.h Clean up setting dialogues a bit. 2017-12-17 18:39:36 +01:00
property_selector.cpp PropertyEditor: Fix display of property doc in tooltip 2017-12-09 22:54:12 +01:00
property_selector.h Many fixes to visual script, changed virtuals override for a proper selector. 2017-09-12 07:58:54 -03:00
pvrtc_compress.cpp Use new XDG folders to dehardcode paths 2017-11-19 20:54:26 +01:00
pvrtc_compress.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
quick_open.cpp Fixed quick open not showing enties with no search text, issue 11277 2017-09-16 13:14:22 +00:00
quick_open.h Improve 'quick open' search time 2017-09-02 16:17:59 +02:00
register_exporters.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reparent_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
reparent_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
run_settings_dialog.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
run_settings_dialog.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_tree_dock.cpp Merge pull request #14991 from djrm/pr_fixes 2017-12-27 10:29:25 +07:00
scene_tree_dock.h Show sub-resources as sub-menu 2017-12-17 23:55:24 +09:00
scene_tree_editor.cpp Merge pull request #14652 from hoelzl/pr-moved-instanced-children 2017-12-16 00:38:52 +01:00
scene_tree_editor.h Scene Tree Dock: added ability to deselect items when clicking on empty space 2017-11-26 18:30:48 +03:00
script_create_dialog.cpp Merge pull request #14551 from volzhs/ok-alert-confirm 2017-12-16 01:17:45 +01:00
script_create_dialog.h Pressing Enter key creates or loads script on Attach script window 2017-12-11 23:20:25 +09:00
script_editor_debugger.cpp Make auto switch to remote scene tree opt-in 2017-12-04 10:25:35 +01:00
script_editor_debugger.h Add editor setting to allow keep show local scene tree while debugger start. 2017-11-22 21:53:01 +08:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00
settings_config_dialog.cpp doc: Sync classref with current source 2017-12-18 08:13:58 +01:00
settings_config_dialog.h Clean up setting dialogues a bit. 2017-12-17 18:39:36 +01:00
spatial_editor_gizmos.cpp Fixed joint gizmos orientations 2017-12-23 15:19:03 +01:00
spatial_editor_gizmos.h Fixed joint gizmos orientations 2017-12-23 15:19:03 +01:00