godot/servers/arvr/arvr_positional_tracker.h

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C++

/*************************************************************************/
/* arvr_positional_tracker.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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#ifndef ARVR_POSITIONAL_TRACKER_H
#define ARVR_POSITIONAL_TRACKER_H
#include "os/thread_safe.h"
#include "servers/arvr_server.h"
/**
@author Bastiaan Olij <mux213@gmail.com>
The positional tracker object as an object that represents the position and orientation of a tracked object like a controller or headset.
An AR/VR Interface will registered the trackers it manages with our AR/VR server and update its position and orientation.
This is where potentially additional AR/VR interfaces may be active as there are AR/VR SDKs that solely deal with positional tracking.
@TODO:
- create subclass of spatial node that uses one of our positional trackers to automatically determine its position
*/
class ARVRPositionalTracker : public Object {
GDCLASS(ARVRPositionalTracker, Object);
_THREAD_SAFE_CLASS_
private:
ARVRServer::TrackerType type; // type of tracker
StringName name; // (unique) name of the tracker
int tracker_id; // tracker index id that is unique per type
int joy_id; // if we also have a related joystick entity, the id of the joystick
bool tracks_orientation; // do we track orientation?
Basis orientation; // our orientation
bool tracks_position; // do we track position?
Vector3 rw_position; // our position "in the real world, so without world_scale applied"
protected:
static void _bind_methods();
public:
void set_type(ARVRServer::TrackerType p_type);
ARVRServer::TrackerType get_type() const;
void set_name(const String p_name);
StringName get_name() const;
int get_tracker_id() const;
void set_joy_id(int p_joy_id);
int get_joy_id() const;
bool get_tracks_orientation() const;
void set_orientation(const Basis &p_orientation);
Basis get_orientation() const;
bool get_tracks_position() const;
void set_position(const Vector3 &p_position); // set position with world_scale applied
Vector3 get_position() const; // get position with world_scale applied
void set_rw_position(const Vector3 &p_rw_position);
Vector3 get_rw_position() const;
Transform get_transform(bool p_adjust_by_reference_frame) const;
ARVRPositionalTracker();
~ARVRPositionalTracker();
};
#endif