111 lines
5.8 KiB
C++
111 lines
5.8 KiB
C++
/**************************************************************************/
|
|
/* nav_mesh_generator_3d.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef NAV_MESH_GENERATOR_3D_H
|
|
#define NAV_MESH_GENERATOR_3D_H
|
|
|
|
#ifndef _3D_DISABLED
|
|
|
|
#include "core/object/class_db.h"
|
|
#include "core/object/worker_thread_pool.h"
|
|
#include "modules/modules_enabled.gen.h" // For csg, gridmap.
|
|
|
|
class Node;
|
|
class NavigationMesh;
|
|
class NavigationMeshSourceGeometryData3D;
|
|
|
|
class NavMeshGenerator3D : public Object {
|
|
static NavMeshGenerator3D *singleton;
|
|
|
|
static Mutex baking_navmesh_mutex;
|
|
static Mutex generator_task_mutex;
|
|
|
|
static bool use_threads;
|
|
static bool baking_use_multiple_threads;
|
|
static bool baking_use_high_priority_threads;
|
|
|
|
struct NavMeshGeneratorTask3D {
|
|
enum TaskStatus {
|
|
BAKING_STARTED,
|
|
BAKING_FINISHED,
|
|
BAKING_FAILED,
|
|
CALLBACK_DISPATCHED,
|
|
CALLBACK_FAILED,
|
|
};
|
|
|
|
Ref<NavigationMesh> navigation_mesh;
|
|
Ref<NavigationMeshSourceGeometryData3D> source_geometry_data;
|
|
Callable callback;
|
|
WorkerThreadPool::TaskID thread_task_id = WorkerThreadPool::INVALID_TASK_ID;
|
|
NavMeshGeneratorTask3D::TaskStatus status = NavMeshGeneratorTask3D::TaskStatus::BAKING_STARTED;
|
|
};
|
|
|
|
static HashMap<WorkerThreadPool::TaskID, NavMeshGeneratorTask3D *> generator_tasks;
|
|
|
|
static void generator_thread_bake(void *p_arg);
|
|
|
|
static HashSet<Ref<NavigationMesh>> baking_navmeshes;
|
|
|
|
static void generator_parse_geometry_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node, bool p_recurse_children);
|
|
static void generator_parse_source_geometry_data(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node);
|
|
static void generator_bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, const Ref<NavigationMeshSourceGeometryData3D> &p_source_geometry_data);
|
|
|
|
static void generator_parse_meshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
|
|
static void generator_parse_multimeshinstance3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
|
|
static void generator_parse_staticbody3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
|
|
#ifdef MODULE_CSG_ENABLED
|
|
static void generator_parse_csgshape3d_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
|
|
#endif // MODULE_CSG_ENABLED
|
|
#ifdef MODULE_GRIDMAP_ENABLED
|
|
static void generator_parse_gridmap_node(const Ref<NavigationMesh> &p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_node);
|
|
#endif // MODULE_GRIDMAP_ENABLED
|
|
|
|
static bool generator_emit_callback(const Callable &p_callback);
|
|
|
|
public:
|
|
static NavMeshGenerator3D *get_singleton();
|
|
|
|
static void sync();
|
|
static void cleanup();
|
|
static void finish();
|
|
|
|
static void parse_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, Node *p_root_node, const Callable &p_callback = Callable());
|
|
static void bake_from_source_geometry_data(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback = Callable());
|
|
static void bake_from_source_geometry_data_async(Ref<NavigationMesh> p_navigation_mesh, Ref<NavigationMeshSourceGeometryData3D> p_source_geometry_data, const Callable &p_callback = Callable());
|
|
static bool is_baking(Ref<NavigationMesh> p_navigation_mesh);
|
|
|
|
NavMeshGenerator3D();
|
|
~NavMeshGenerator3D();
|
|
};
|
|
|
|
#endif // _3D_DISABLED
|
|
|
|
#endif // NAV_MESH_GENERATOR_3D_H
|