godot/modules/mono/utils/path_utils.h
Ignacio Etcheverry 5ed3d34cd9 Fix --generate-mono-glue bug when directory doesn't exist
DirAccess::get_full_path(path) only works if the path exists. Implement our own abspath function.
2019-07-08 18:07:15 +02:00

63 lines
3.0 KiB
C++

/*************************************************************************/
/* path_utils.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/*************************************************************************/
#ifndef PATH_UTILS_H
#define PATH_UTILS_H
#include "core/string_builder.h"
#include "core/ustring.h"
namespace path {
String join(const String &p_a, const String &p_b);
String join(const String &p_a, const String &p_b, const String &p_c);
String join(const String &p_a, const String &p_b, const String &p_c, const String &p_d);
String find_executable(const String &p_name);
/// Returns a normalized absolute path to the current working directory
String cwd();
/**
* Obtains a normalized absolute path to p_path. Symbolic links are
* not resolved. The path p_path might not exist in the file system.
*/
String abspath(const String &p_path);
/**
* Obtains a normalized path to p_path with symbolic links resolved.
* The resulting path might be either a relative or an absolute path.
*/
String realpath(const String &p_path);
} // namespace path
#endif // PATH_UTILS_H