godot/scene
2022-02-06 00:26:28 +01:00
..
2d Vectors: Use clear() and has(). 2022-02-02 00:11:09 +05:45
3d String: Add contains(). 2022-02-04 01:28:02 +05:45
animation String: Add contains(). 2022-02-04 01:28:02 +05:45
audio Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
debugger Allow method binds to take Object subclasses as arguments 2022-01-25 09:03:36 -07:00
gui Add shortcut_cell double click functionality 2022-02-05 19:06:54 +08:00
main Rework CanvasItem visibility propagation 2022-02-06 00:26:28 +01:00
multiplayer [Net] Move RPC, Node cache out of MultiplayerAPI. 2022-02-05 02:00:23 +01:00
resources [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00
property_utils.cpp Cleanup and move char functions to the char_utils.h header. 2022-02-04 11:35:01 +02:00
property_utils.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_scene_types.cpp [Net] Move RPC, Node cache out of MultiplayerAPI. 2022-02-05 02:00:23 +01:00
register_scene_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
scene_string_names.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub [Net] New replication interface, spawner and synchronizer nodes. 2022-02-04 14:56:30 +01:00