233 lines
6.1 KiB
C++
233 lines
6.1 KiB
C++
/*************************************************************************/
|
|
/* collision_object_2d_sw.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "collision_object_2d_sw.h"
|
|
#include "space_2d_sw.h"
|
|
|
|
void CollisionObject2DSW::add_shape(Shape2DSW *p_shape,const Matrix32& p_transform) {
|
|
|
|
Shape s;
|
|
s.shape=p_shape;
|
|
s.xform=p_transform;
|
|
s.xform_inv=s.xform.affine_inverse();
|
|
s.bpid=0; //needs update
|
|
s.trigger=false;
|
|
shapes.push_back(s);
|
|
p_shape->add_owner(this);
|
|
_update_shapes();
|
|
_shapes_changed();
|
|
|
|
}
|
|
|
|
void CollisionObject2DSW::set_shape(int p_index,Shape2DSW *p_shape){
|
|
|
|
ERR_FAIL_INDEX(p_index,shapes.size());
|
|
shapes[p_index].shape->remove_owner(this);
|
|
shapes[p_index].shape=p_shape;
|
|
|
|
p_shape->add_owner(this);
|
|
_update_shapes();
|
|
_shapes_changed();
|
|
|
|
}
|
|
|
|
void CollisionObject2DSW::set_shape_metadata(int p_index,const Variant& p_metadata) {
|
|
|
|
ERR_FAIL_INDEX(p_index,shapes.size());
|
|
shapes[p_index].metadata=p_metadata;
|
|
|
|
}
|
|
|
|
void CollisionObject2DSW::set_shape_transform(int p_index,const Matrix32& p_transform){
|
|
|
|
ERR_FAIL_INDEX(p_index,shapes.size());
|
|
|
|
shapes[p_index].xform=p_transform;
|
|
shapes[p_index].xform_inv=p_transform.affine_inverse();
|
|
_update_shapes();
|
|
_shapes_changed();
|
|
}
|
|
|
|
void CollisionObject2DSW::remove_shape(Shape2DSW *p_shape) {
|
|
|
|
//remove a shape, all the times it appears
|
|
for(int i=0;i<shapes.size();i++) {
|
|
|
|
if (shapes[i].shape==p_shape) {
|
|
remove_shape(i);
|
|
i--;
|
|
}
|
|
}
|
|
}
|
|
|
|
void CollisionObject2DSW::remove_shape(int p_index){
|
|
|
|
//remove anything from shape to be erased to end, so subindices don't change
|
|
ERR_FAIL_INDEX(p_index,shapes.size());
|
|
for(int i=p_index;i<shapes.size();i++) {
|
|
|
|
if (shapes[i].bpid==0)
|
|
continue;
|
|
//should never get here with a null owner
|
|
space->get_broadphase()->remove(shapes[i].bpid);
|
|
shapes[i].bpid=0;
|
|
}
|
|
shapes[p_index].shape->remove_owner(this);
|
|
shapes.remove(p_index);
|
|
|
|
_shapes_changed();
|
|
|
|
}
|
|
|
|
void CollisionObject2DSW::_set_static(bool p_static) {
|
|
if (_static==p_static)
|
|
return;
|
|
_static=p_static;
|
|
|
|
if (!space)
|
|
return;
|
|
for(int i=0;i<get_shape_count();i++) {
|
|
Shape &s=shapes[i];
|
|
if (s.bpid>0) {
|
|
space->get_broadphase()->set_static(s.bpid,_static);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void CollisionObject2DSW::_unregister_shapes() {
|
|
|
|
for(int i=0;i<shapes.size();i++) {
|
|
|
|
Shape &s=shapes[i];
|
|
if (s.bpid>0) {
|
|
space->get_broadphase()->remove(s.bpid);
|
|
s.bpid=0;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
void CollisionObject2DSW::_update_shapes() {
|
|
|
|
if (!space)
|
|
return;
|
|
|
|
|
|
for(int i=0;i<shapes.size();i++) {
|
|
|
|
Shape &s=shapes[i];
|
|
if (s.bpid==0) {
|
|
s.bpid=space->get_broadphase()->create(this,i);
|
|
space->get_broadphase()->set_static(s.bpid,_static);
|
|
}
|
|
|
|
//not quite correct, should compute the next matrix..
|
|
Rect2 shape_aabb=s.shape->get_aabb();
|
|
Matrix32 xform = transform * s.xform;
|
|
shape_aabb=xform.xform(shape_aabb);
|
|
s.aabb_cache=shape_aabb;
|
|
s.aabb_cache=s.aabb_cache.grow( (s.aabb_cache.size.x + s.aabb_cache.size.y)*0.5*0.05 );
|
|
|
|
|
|
space->get_broadphase()->move(s.bpid,s.aabb_cache);
|
|
}
|
|
|
|
}
|
|
|
|
void CollisionObject2DSW::_update_shapes_with_motion(const Vector2& p_motion) {
|
|
|
|
|
|
if (!space)
|
|
return;
|
|
|
|
for(int i=0;i<shapes.size();i++) {
|
|
|
|
Shape &s=shapes[i];
|
|
if (s.bpid==0) {
|
|
s.bpid=space->get_broadphase()->create(this,i);
|
|
space->get_broadphase()->set_static(s.bpid,_static);
|
|
}
|
|
|
|
//not quite correct, should compute the next matrix..
|
|
Rect2 shape_aabb=s.shape->get_aabb();
|
|
Matrix32 xform = transform * s.xform;
|
|
shape_aabb=xform.xform(shape_aabb);
|
|
shape_aabb=shape_aabb.merge(Rect2( shape_aabb.pos+p_motion,shape_aabb.size)); //use motion
|
|
s.aabb_cache=shape_aabb;
|
|
|
|
space->get_broadphase()->move(s.bpid,shape_aabb);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void CollisionObject2DSW::_set_space(Space2DSW *p_space) {
|
|
|
|
if (space) {
|
|
|
|
space->remove_object(this);
|
|
|
|
for(int i=0;i<shapes.size();i++) {
|
|
|
|
Shape &s=shapes[i];
|
|
if (s.bpid) {
|
|
space->get_broadphase()->remove(s.bpid);
|
|
s.bpid=0;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
space=p_space;
|
|
|
|
if (space) {
|
|
|
|
space->add_object(this);
|
|
_update_shapes();
|
|
}
|
|
|
|
}
|
|
|
|
void CollisionObject2DSW::_shape_changed() {
|
|
|
|
_update_shapes();
|
|
_shapes_changed();
|
|
}
|
|
|
|
CollisionObject2DSW::CollisionObject2DSW(Type p_type) {
|
|
|
|
_static=true;
|
|
type=p_type;
|
|
space=NULL;
|
|
instance_id=0;
|
|
collision_mask=1;
|
|
layer_mask=1;
|
|
pickable=true;
|
|
}
|