godot/platform/x11
Rémi Verschelde e292d79fb3
SCons: Add `DEV_ENABLED` defines for `target=debug` builds
This will allow adding developer checks which will be fully compiled out in
user builds, unlike `DEBUG_ENABLED` which is included in debug tempates and
the editor builds.

This define is not used yet, but we'll soon add code that uses it, and change
some existing `DEBUG_ENABLED` checks to be performed only in dev builds.

Related to https://github.com/godotengine/godot-proposals/issues/3371.
2021-10-04 11:25:02 +02:00
..
export Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
README.md Add logo attribution for Android, HTML5 and Linux platform icons 2021-09-21 17:14:59 +02:00
SCsub
context_gl_x11.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
context_gl_x11.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
crash_handler_x11.cpp Improve crash handler message display 2021-09-14 13:41:26 +02:00
crash_handler_x11.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
detect.py SCons: Add `DEV_ENABLED` defines for `target=debug` builds 2021-10-04 11:25:02 +02:00
detect_prime.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
detect_prime.h
godot_x11.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
joypad_linux.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
joypad_linux.h
key_mapping_x11.cpp Add `physical_scancode` (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
key_mapping_x11.h Add `physical_scancode` (keyboard layout independent keycodes) to InputEventKey and InputMap. 2021-05-06 23:19:45 +03:00
libudev-so_wrap.c
libudev-so_wrap.h
logo.png
os_x11.cpp Mention that rebooting is required after updating graphics driver on X11 2021-09-15 18:25:49 +02:00
os_x11.h Add partial support for Android scoped storage. 2021-08-13 11:04:17 -07:00
pck_embed.ld
pck_embed.legacy.ld
platform_config.h
platform_x11_builders.py
power_x11.cpp Make all file access 64-bit (`uint64_t`) 2021-05-16 17:52:31 +02:00
power_x11.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00

README.md

Linux/X11 platform port

This folder contains the C++ code for the Linux/X11 (and *BSD/X11) platform port.

Artwork license

logo.png is derived from the Linux logo:

Permission to use and/or modify this image is granted provided you acknowledge me lewing@isc.tamu.edu and The GIMP if someone asks.