godot/thirdparty/libvpx/vp8/decoder/decoderthreading.h

31 lines
948 B
C++

/*
* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef VP8_DECODER_DECODERTHREADING_H_
#define VP8_DECODER_DECODERTHREADING_H_
#ifdef __cplusplus
extern "C" {
#endif
#if CONFIG_MULTITHREAD
void vp8mt_decode_mb_rows(VP8D_COMP *pbi, MACROBLOCKD *xd);
void vp8_decoder_remove_threads(VP8D_COMP *pbi);
void vp8_decoder_create_threads(VP8D_COMP *pbi);
void vp8mt_alloc_temp_buffers(VP8D_COMP *pbi, int width, int prev_mb_rows);
void vp8mt_de_alloc_temp_buffers(VP8D_COMP *pbi, int mb_rows);
#endif
#ifdef __cplusplus
} // extern "C"
#endif
#endif // VP8_DECODER_DECODERTHREADING_H_