godot/drivers/gles2
Marcus Brummer 10f1e0f63a Prevent GLES2 bool uniforms from having a precision type set.
When setting the default precision type for uniforms (before compiling
the shader) prevent boolean uniforms from having one set. Booleans can't
have a precision type and on some Android devices this caused a
compilation failure.

Fixes #30317
2019-07-05 01:00:02 +02:00
..
shaders scale vertex lit lights by envorionment scale 2019-06-19 16:20:14 -07:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
rasterizer_canvas_gles2.cpp added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
rasterizer_canvas_gles2.h Make alpha 1.0 when using texscreen, fixes #25850 2019-02-21 19:43:34 -03:00
rasterizer_gles2.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles2.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp Made constants fully upper case in camera server 2019-06-19 22:24:54 +10:00
rasterizer_scene_gles2.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
rasterizer_storage_gles2.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
rasterizer_storage_gles2.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
shader_compiler_gles2.cpp Prevent GLES2 bool uniforms from having a precision type set. 2019-07-05 01:00:02 +02:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
shader_gles2.h Add missing license headers 2019-06-11 15:33:32 +02:00