godot/platform/windows
Vinzenz Feenstra abbba50b32 Fix for 64Bit builds with VC from command line
Previously builds for 64 Bit targets on the x64 Native Tools Command
Prompt failed while trying to link the 64Bit build godot objects with
32Bit vc libraries. This was due to wrong library directories.

Since there are the environment variables INCLUDE and LIB which are
containing the correct paths this patch uses those now to fix the linking
issue.

Signed-off-by: Vinzenz Feenstra <evilissimo@gmail.com>
2014-02-22 13:40:10 +01:00
..
export GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_win.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
context_gl_win.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ctxgl_procaddr.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
ctxgl_procaddr.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
detect.py Fix for 64Bit builds with VC from command line 2014-02-22 13:40:10 +01:00
godot_win.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_win.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
key_mapping_win.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
lang_table.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
logo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
os_windows.cpp -fixed bug in Button now exporting font property 2014-02-15 02:02:41 -03:00
os_windows.h -fixed bug in Button now exporting font property 2014-02-15 02:02:41 -03:00
platform_config.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
stream_peer_winsock.cpp windows StreamPeerWinsock::set_nodelay implementation 2014-02-17 13:24:44 -05:00
stream_peer_winsock.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tcp_server_winsock.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tcp_server_winsock.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00