godot/thirdparty/opus/silk/float/apply_sine_window_FLP.c
Rémi Verschelde d9a291f641 ogg/vorbis/opus: Make them modules and unbundle thirdparty libs
Took the opportunity to undo the Godot changed made to the
opus source. The opus module should eventually be built in its
own environment to avoid polluting others with too many include
dirs and defines.

TODO: Fix the platform/ stuff for opus.
2016-10-15 11:50:40 +02:00

82 lines
3.4 KiB
C

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#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "main_FLP.h"
/* Apply sine window to signal vector */
/* Window types: */
/* 1 -> sine window from 0 to pi/2 */
/* 2 -> sine window from pi/2 to pi */
void silk_apply_sine_window_FLP(
silk_float px_win[], /* O Pointer to windowed signal */
const silk_float px[], /* I Pointer to input signal */
const opus_int win_type, /* I Selects a window type */
const opus_int length /* I Window length, multiple of 4 */
)
{
opus_int k;
silk_float freq, c, S0, S1;
silk_assert( win_type == 1 || win_type == 2 );
/* Length must be multiple of 4 */
silk_assert( ( length & 3 ) == 0 );
freq = PI / ( length + 1 );
/* Approximation of 2 * cos(f) */
c = 2.0f - freq * freq;
/* Initialize state */
if( win_type < 2 ) {
/* Start from 0 */
S0 = 0.0f;
/* Approximation of sin(f) */
S1 = freq;
} else {
/* Start from 1 */
S0 = 1.0f;
/* Approximation of cos(f) */
S1 = 0.5f * c;
}
/* Uses the recursive equation: sin(n*f) = 2 * cos(f) * sin((n-1)*f) - sin((n-2)*f) */
/* 4 samples at a time */
for( k = 0; k < length; k += 4 ) {
px_win[ k + 0 ] = px[ k + 0 ] * 0.5f * ( S0 + S1 );
px_win[ k + 1 ] = px[ k + 1 ] * S1;
S0 = c * S1 - S0;
px_win[ k + 2 ] = px[ k + 2 ] * 0.5f * ( S1 + S0 );
px_win[ k + 3 ] = px[ k + 3 ] * S0;
S1 = c * S0 - S1;
}
}