godot/modules/mono/glue
Aaron Franke 3a7aa3a0e4
[3.1] [Mono] Make all structs serializable
Manually cherrypicked from https://github.com/godotengine/godot/pull/31191
2019-08-19 19:23:18 -04:00
..
Managed [3.1] [Mono] Make all structs serializable 2019-08-19 19:23:18 -04:00
.gitignore [3.1] [Mono] Backport gitignore files 2019-08-19 19:19:21 -04:00
base_object_glue.cpp Revert "C#: Add DynamicGodotObject class" 2019-04-25 14:08:14 +02:00
base_object_glue.h Revert "C#: Add DynamicGodotObject class" 2019-04-25 14:08:14 +02:00
collections_glue.cpp Revert "C#: Add DynamicGodotObject class" 2019-04-25 14:08:14 +02:00
collections_glue.h Revert "C#: Add DynamicGodotObject class" 2019-04-25 14:08:14 +02:00
gd_glue.cpp Revert "C#: Add DynamicGodotObject class" 2019-04-25 14:08:14 +02:00
gd_glue.h Revert "C#: Add DynamicGodotObject class" 2019-04-25 14:08:14 +02:00
glue_header.h Revert "C#: Add DynamicGodotObject class" 2019-04-25 14:08:14 +02:00
nodepath_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
nodepath_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
rid_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
string_glue.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
string_glue.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00