godot/platform/osx/platform_osx_builders.py

22 lines
703 B
Python

"""Functions used to generate source files during build time
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
import os
from platform_methods import subprocess_main
def make_debug_osx(target, source, env):
if (env["macports_clang"] != 'no'):
mpprefix = os.environ.get("MACPORTS_PREFIX", "/opt/local")
mpclangver = env["macports_clang"]
os.system(mpprefix + '/libexec/llvm-' + mpclangver + '/bin/llvm-dsymutil {0} -o {0}.dSYM'.format(target[0]))
else:
os.system('dsymutil {0} -o {0}.dSYM'.format(target[0]))
os.system('strip -u -r {0}'.format(target[0]))
if __name__ == '__main__':
subprocess_main(globals())