..
doc_classes
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
export
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
console_wrapper_windows.cpp
crash_handler_windows.cpp
[Windows] Detect missing DLL dependencies and list them in the open_dynamic_library error message.
2023-03-27 12:18:15 +03:00
crash_handler_windows.h
Windows: Remove MSVC
define redundant with _MSC_VER
2023-09-26 11:11:45 +02:00
detect.py
Windows: Remove MSVC
define redundant with _MSC_VER
2023-09-26 11:11:45 +02:00
display_server_windows.cpp
[ANGLE] Add fallback control options and defaults.
2023-10-03 16:23:43 +03:00
display_server_windows.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.cpp
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_windows_angle.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
gl_manager_windows_native.cpp
[Windows] Fix not applying NVIDIA profile to new executables
2023-09-22 20:51:12 +02:00
gl_manager_windows_native.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
godot_console.ico
godot_res_wrap.rc
godot_res.rc
godot_windows.cpp
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
godot.ico
godot.natvis
joypad_windows.cpp
Add the ability to get per-platform information for joypads.
2023-08-02 22:30:30 +02:00
joypad_windows.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
key_mapping_windows.cpp
[Linux/X11] Add some missing keycodes/scancodes.
2023-03-08 12:13:41 +02:00
key_mapping_windows.h
lang_table.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
os_windows.cpp
[Drivers,Platform] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-12 20:13:32 +02:00
os_windows.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
platform_config.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
platform_gl.h
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
platform_windows_builders.py
README.md
Minor typo and docs URL fixes
2023-02-28 13:38:01 +01:00
SCsub
[macOS/Windows] Add optional ANGLE backed OpenGL renderer support. Add EGL_ANDROID_blob_cache caching.
2023-09-21 14:21:00 +03:00
tts_windows.cpp
[Drivers,Platform] Replace ERR_FAIL_COND
with ERR_FAIL_NULL
where applicable
2023-09-12 20:13:32 +02:00
tts_windows.h
Windows TTS: Use HashMap instead of RBMap for ids
2023-04-11 15:54:21 +02:00
vulkan_context_win.cpp
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00
vulkan_context_win.h
wgl_detect_version.cpp
[ANGLE] Add fallback control options and defaults.
2023-10-03 16:23:43 +03:00
wgl_detect_version.h
[ANGLE] Add fallback control options and defaults.
2023-10-03 16:23:43 +03:00
windows_terminal_logger.cpp
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 15:01:59 +02:00
windows_terminal_logger.h
Style: Harmonize header includes in platform ports
2023-06-08 15:19:19 +02:00