godot/scene
Melissa Geels ac40f5bb75
Triple click in text editor now uses last mouse position for validity
Previously, you would be able to double click a word, followed by
single-clicking another word on the same line, which would select the
entire line. Now, it will only select the whole line if the mouse
position has remained the same after the double click. This mimicks the
behavior in most third party text editors.

Fixes #51312.

(cherry picked from commit 408401a642)
2021-08-12 16:43:22 +02:00
..
2d Merge pull request #50351 from JestemStefan/node_2D_zero_scale_det_bug 2021-08-12 15:41:04 +02:00
3d Fix CPU Particles spread 2021-08-12 14:00:02 +02:00
animation Delete the node in AnimationTreePlayer.remove_node 2021-08-03 00:12:04 +08:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Triple click in text editor now uses last mouse position for validity 2021-08-12 16:43:22 +02:00
main Merge pull request #47416 from Calinou/add-contrast-adaptive-sharpening-3.x 2021-08-10 10:08:24 +02:00
resources Merge pull request #51555 from mortarroad/3.x-fix-mipmap-loading 2021-08-12 13:17:10 +02:00
register_scene_types.cpp Merge pull request #51040 from nekomatata/layer-grid-32-3.x 2021-08-02 21:14:43 +02:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00