godot/scene
Rémi Verschelde ac8dedd532
doc: Warn about using Node internal processing
See #43689.

Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)

(cherry picked from commit a655de89e3)
2020-11-26 09:38:45 +01:00
..
2d Add 2d snap transforms option 2020-11-15 09:40:07 +00:00
3d doc: Warn about using Node internal processing 2020-11-26 09:38:45 +01:00
animation Fix premature end of animation playing backwards 2020-11-11 15:12:01 +01:00
audio SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
debugger Fix debugger not getting focused on break on Windows 2020-07-21 01:09:17 +02:00
gui Merge pull request #43152 from Chaosus/color_autocompletion_3.2 2020-11-26 09:32:32 +01:00
main Do not start Timer upon manual switching of internal process 2020-11-26 09:38:45 +01:00
resources Describe ImageTexture, Image creation and usage 2020-11-17 18:06:52 +02:00
register_scene_types.cpp [3.2] Added UniformRef visual shader node 2020-08-11 15:04:06 +03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00