godot/modules/gdscript/tests/scripts/analyzer/warnings/confusable_capture_reassign...

28 lines
643 B
GDScript

var member := 1
func test():
var number := 1
var string := "1"
var vector := Vector2i(1, 0)
var array_assign := [1]
var array_append := [1]
var f := func ():
member = 2
number = 2
string += "2"
vector.x = 2
array_assign = [2]
array_append.append(2)
var g := func ():
member = 3
number = 3
string += "3"
vector.x = 3
array_assign = [3]
array_append.append(3)
prints("g", member, number, string, vector, array_assign, array_append)
g.call()
prints("f", member, number, string, vector, array_assign, array_append)
f.call()
prints("test", member, number, string, vector, array_assign, array_append)