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2d
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Fix AnimationSprite2D/3D::play using wrong end_frame
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2024-06-26 13:50:44 +02:00 |
3d
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Reset when disabling override pose in BoneAttachment3D
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2024-06-28 00:48:26 +09:00 |
animation
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Make AnimationTrackCaches invalid when animation is added
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2024-06-23 23:33:55 +09:00 |
audio
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Remove superfluous non-working sample playing check
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2024-06-21 07:17:28 -04:00 |
debugger
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Reduce and prevent unnecessary random-access to `List`
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2024-05-04 16:08:55 +02:00 |
gui
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Merge pull request #93656 from vgezer/fixmissingsep
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2024-06-28 11:35:11 +02:00 |
main
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Fix duplicating nodes with Array properties
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2024-06-27 19:17:50 +02:00 |
resources
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GDScript: Enhance handling of cyclic dependencies
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2024-06-26 17:44:32 +02:00 |
theme
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Style: Optimize `.svg` files with `svgo`
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2024-06-23 08:15:19 -05:00 |
SCsub
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…
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property_list_helper.cpp
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Automatically use property count in PropertyListHelper
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2024-05-25 10:51:37 +02:00 |
property_list_helper.h
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Automatically use property count in PropertyListHelper
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2024-05-25 10:51:37 +02:00 |
property_utils.cpp
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Fix storing of Node Array properties
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2024-06-21 15:49:48 +02:00 |
property_utils.h
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Fix default NodePaths saved in scene
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2024-06-03 13:10:23 +02:00 |
register_scene_types.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
register_scene_types.h
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…
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scene_string_names.cpp
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[Scene] Add `SceneStringNames::text/value_changed`
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2024-06-19 09:44:38 +02:00 |
scene_string_names.h
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[Scene] Add `SceneStringNames::text/value_changed`
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2024-06-19 09:44:38 +02:00 |