godot/modules/webrtc/SCsub

17 lines
478 B
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
# Thirdparty source files
env_webrtc = env_modules.Clone()
use_gdnative = env_webrtc["module_gdnative_enabled"]
if use_gdnative: # GDNative is retained in Javascript for export compatibility
env_webrtc.Append(CPPDEFINES=['WEBRTC_GDNATIVE_ENABLED'])
gdnative_includes = ["#modules/gdnative/include/"]
env_webrtc.Append(CPPPATH=gdnative_includes)
env_webrtc.add_source_files(env.modules_sources, "*.cpp")