..
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
rasterizer.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
rasterizer.h
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
shader_language.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_language.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
shader_types.cpp
Add METALLIC to light() built-ins
2021-02-02 13:02:46 +01:00
shader_types.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_canvas.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_canvas.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_globals.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_globals.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_raster.cpp
Partially revert change to BVH render tree update method
2021-01-20 19:15:07 +00:00
visual_server_raster.h
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00
visual_server_scene.cpp
BVH - fix deferred visible mesh collision check
2021-02-14 09:03:26 +00:00
visual_server_scene.h
BVH - fix deferred visible mesh collision check
2021-02-14 09:03:26 +00:00
visual_server_viewport.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_viewport.h
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_wrap_mt.cpp
Update copyright statements to 2021
2021-01-13 16:17:06 +01:00
visual_server_wrap_mt.h
Implement new CPU lightmapper
2021-01-14 18:05:56 +01:00