godot/drivers/coreaudio
Ruslan Mustakov 96301e934d Resume audio on iOS after phone call or alarm
When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
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audio_driver_coreaudio.cpp Resume audio on iOS after phone call or alarm 2018-05-07 15:48:46 +07:00
audio_driver_coreaudio.h Resume audio on iOS after phone call or alarm 2018-05-07 15:48:46 +07:00