godot/core/string
Fabio Alessandrelli e6106edd16
Merge pull request #52408 from GiantBlargg/fix-string-cast
Fix invalid string cast
2021-09-08 15:31:25 +02:00
..
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
node_path.cpp Optimize NodePath update when renaming or deleting nodes in the editor 2021-07-09 11:42:39 -07:00
node_path.h NodePath: Remove unimplemented `get_parent()` method 2021-04-23 12:37:53 +02:00
optimized_translation.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
optimized_translation.h Rename PHashTranslation to OptimizedTranslation 2021-03-20 10:02:47 +00:00
print_string.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
print_string.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_buffer.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_builder.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_builder.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
string_name.cpp Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
string_name.h Adds ability to debug stringnames 2021-07-20 17:31:51 -03:00
translation.cpp Merge pull request #51395 from angad-k/pseudolocalization-squashed 2021-08-08 17:55:30 +02:00
translation.h add pseudolocalization to Godot 2021-08-08 20:37:57 +05:30
translation_po.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
translation_po.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ucaps.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ustring.cpp Remove `#ifdefs` for handling compilation with Visual Studio < 2015 2021-08-31 20:04:17 +02:00
ustring.h fix invalid string cast 2021-09-04 21:38:07 -06:00