godot/main
Hugo Locurcio 1c6c72caf1
Rename Engine.target_fps and associated project setting to max_fps
This makes the setting easier to find, as research has found there are
numerous use cases to limiting FPS. This also improves documentation
related to the Engine property and project setting.

The project setting also works in projects exported in release mode,
so its location in the `debug/` section was misleading.
2022-10-03 23:54:36 +02:00
..
app_icon.png
main_builders.py
main_timer_sync.cpp
main_timer_sync.h
main.cpp
main.h
performance.cpp
performance.h
SCsub
splash.png