49646383f1
Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
(cherry picked from commit b5334d14f7
)
117 lines
4.2 KiB
C++
117 lines
4.2 KiB
C++
/*************************************************************************/
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/* webrtc_multiplayer.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef WEBRTC_MULTIPLAYER_H
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#define WEBRTC_MULTIPLAYER_H
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#include "core/io/networked_multiplayer_peer.h"
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#include "webrtc_peer_connection.h"
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class WebRTCMultiplayer : public NetworkedMultiplayerPeer {
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GDCLASS(WebRTCMultiplayer, NetworkedMultiplayerPeer);
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protected:
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static void _bind_methods();
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private:
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enum {
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CH_RELIABLE = 0,
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CH_ORDERED = 1,
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CH_UNRELIABLE = 2,
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CH_RESERVED_MAX = 3
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};
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class ConnectedPeer : public Reference {
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public:
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Ref<WebRTCPeerConnection> connection;
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List<Ref<WebRTCDataChannel> > channels;
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bool connected;
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ConnectedPeer() {
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connected = false;
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for (int i = 0; i < CH_RESERVED_MAX; i++)
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channels.push_front(Ref<WebRTCDataChannel>());
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}
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};
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uint32_t unique_id;
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int target_peer;
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int client_count;
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bool refuse_connections;
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ConnectionStatus connection_status;
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TransferMode transfer_mode;
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int next_packet_peer;
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bool server_compat;
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Map<int, Ref<ConnectedPeer> > peer_map;
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void _peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict);
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void _find_next_peer();
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public:
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WebRTCMultiplayer();
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~WebRTCMultiplayer();
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Error initialize(int p_self_id, bool p_server_compat = false);
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Error add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime = 1);
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void remove_peer(int p_peer_id);
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bool has_peer(int p_peer_id);
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Dictionary get_peer(int p_peer_id);
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Dictionary get_peers();
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void close();
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// PacketPeer
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Error get_packet(const uint8_t **r_buffer, int &r_buffer_size); ///< buffer is GONE after next get_packet
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Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
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int get_available_packet_count() const;
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int get_max_packet_size() const;
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// NetworkedMultiplayerPeer
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void set_transfer_mode(TransferMode p_mode);
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TransferMode get_transfer_mode() const;
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void set_target_peer(int p_peer_id);
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int get_unique_id() const;
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int get_packet_peer() const;
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bool is_server() const;
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void poll();
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void set_refuse_new_connections(bool p_enable);
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bool is_refusing_new_connections() const;
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ConnectionStatus get_connection_status() const;
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};
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#endif
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