godot/modules/visual_script/doc_classes/VisualScriptDeconstruct.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptDeconstruct" inherits="VisualScriptNode" category="Core" version="3.0-alpha">
<brief_description>
A Visual Script node which deconstructs a base type instance into its parts.
</brief_description>
<description>
A Visual Script node which deconstructs a base type instance into its parts.
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_deconstruct_type" qualifiers="const">
<return type="int" enum="Variant.Type">
</return>
<description>
</description>
</method>
<method name="set_deconstruct_type">
<return type="void">
</return>
<argument index="0" name="type" type="int" enum="Variant.Type">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="elem_cache" type="Array" setter="_set_elem_cache" getter="_get_elem_cache">
</member>
<member name="type" type="int" setter="set_deconstruct_type" getter="get_deconstruct_type" enum="Variant.Type">
The type to deconstruct.
</member>
</members>
<constants>
</constants>
</class>