godot/modules/visual_script/doc_classes/VisualScriptEmitSignal.xml

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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualScriptEmitSignal" inherits="VisualScriptNode" category="Core" version="3.0-alpha">
<brief_description>
Emits a specified signal.
</brief_description>
<description>
Emits a specified signal when it is executed.
[b]Input Ports:[/b]
- Sequence: [code]emit[/code]
[b]Output Ports:[/b]
- Sequence
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
<method name="get_signal" qualifiers="const">
<return type="String">
</return>
<description>
</description>
</method>
<method name="set_signal">
<return type="void">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
</description>
</method>
</methods>
<members>
<member name="signal" type="String" setter="set_signal" getter="get_signal">
The signal to emit.
</member>
</members>
<constants>
</constants>
</class>