godot/modules/mono/editor
Raul Santos accd05f4ad Use Array.Empty instead of allocating a every time
Use `System.Array.Empty<T>` to get an empty array instead of allocating
a new one every time. Since arrays are immutable there is no need to
allocate them every time.
2021-07-26 03:52:31 +02:00
..
Godot.NET.Sdk Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
GodotTools Use Array.Empty instead of allocating a every time 2021-07-26 03:52:31 +02:00
bindings_generator.cpp Use Array.Empty instead of allocating a every time 2021-07-26 03:52:31 +02:00
bindings_generator.h Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
code_completion.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
code_completion.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
editor_internal_calls.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
editor_internal_calls.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
godotsharp_export.cpp Replace remaining uses of NULL with nullptr 2021-04-29 11:53:27 +02:00
godotsharp_export.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00