ad9b2b3794
When physics interpolation is active on a node, it is essential that transforms are updated during "_physics_process()" rather than "_process()" calls, for the interpolation to give the correct result. This PR adds optional warnings for instances, cameras and multimeshes which can flag updates being incorrectly called, and thus make these problems much easier to fix. |
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.. | ||
tests | ||
app_icon.png | ||
default_controller_mappings.h | ||
gamecontrollerdb.txt | ||
godotcontrollerdb.txt | ||
input_default.cpp | ||
input_default.h | ||
main_builders.py | ||
main_timer_sync.cpp | ||
main_timer_sync.h | ||
main.cpp | ||
main.h | ||
performance.cpp | ||
performance.h | ||
SCsub | ||
splash.png |