godot/scene/resources
Rémi Verschelde 43f60c94e8
Merge pull request #39056 from rileylyman/tscn_newlines
Skip extra newline in .tscn when renaming dependency
2020-11-27 15:35:15 +01:00
..
default_theme Move safe line color into editor 2020-09-10 20:35:28 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
animation.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
animation.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_sample.cpp Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value 2020-11-04 17:03:54 -03:00
audio_stream_sample.h Add override keywords. 2020-07-10 13:56:54 +01:00
bit_map.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
bit_map.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
box_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
box_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
camera_effects.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
camera_effects.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
capsule_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
capsule_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
capsule_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
capsule_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
circle_shape_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
circle_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
concave_polygon_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
concave_polygon_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
concave_polygon_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
concave_polygon_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
convex_polygon_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
convex_polygon_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
convex_polygon_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
convex_polygon_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
curve.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
curve.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
cylinder_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
cylinder_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
dynamic_font.cpp Update scene/resources/dynamic_font.cpp 2020-10-28 22:09:37 -03:00
dynamic_font.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
environment.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
environment.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
font.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
font.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gradient.cpp Fixup `ColorRamp` to `Gradient` renames 2020-10-25 18:32:44 +02:00
gradient.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
height_map_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
height_map_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
line_shape_2d.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
line_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
material.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
material.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
mesh.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
mesh.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
mesh_data_tool.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_data_tool.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mesh_library.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_library.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
multimesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
multimesh.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_mesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_mesh.h Add override keywords. 2020-07-10 13:56:54 +01:00
packed_scene.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
packed_scene.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
particles_material.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
particles_material.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
physics_material.cpp Fix hints on PhysicsMaterial bounce/friction. 2020-09-19 18:44:49 -04:00
physics_material.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
polygon_path_finder.cpp Split `Geometry` singleton into `Geometry2D` and `Geometry3D` 2020-05-27 14:28:34 +03:00
polygon_path_finder.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
primitive_meshes.cpp Made property hint consistent with other property hints 2020-06-03 13:01:27 -07:00
primitive_meshes.h Add override keywords. 2020-07-10 13:56:54 +01:00
ray_shape_2d.cpp Move `RayShape2D` implementation into its own translation unit 2020-06-01 01:52:07 +03:00
ray_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
ray_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
ray_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
rectangle_shape_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rectangle_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_format_text.cpp Merge pull request #39056 from rileylyman/tscn_newlines 2020-11-27 15:35:15 +01:00
resource_format_text.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
segment_shape_2d.cpp Move `RayShape2D` implementation into its own translation unit 2020-06-01 01:52:07 +03:00
segment_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
shader.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
shader.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
shape_2d.cpp Merge pull request #37903 from Xrayez/shape-2d-draw-bind 2020-06-16 15:15:51 +02:00
shape_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shape_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shape_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
skin.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
skin.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
sky.cpp Add incremental update mode to sky 2020-07-11 00:10:15 -07:00
sky.h Merge pull request #40272 from clayjohn/VULKAN-time-slicing 2020-07-11 10:00:39 +02:00
sky_material.cpp Add night sky to PhysicalSkyMaterial 2020-05-16 12:59:55 -07:00
sky_material.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
sphere_shape_3d.cpp Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
sphere_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
style_box.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
style_box.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
surface_tool.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
surface_tool.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
syntax_highlighter.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
syntax_highlighter.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
text_file.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
text_file.h Add override keywords. 2020-07-10 13:56:54 +01:00
texture.cpp Describe `ImageTexture`, `Image` creation and usage 2020-11-17 16:00:41 +02:00
texture.h Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
theme.cpp Merge pull request #42008 from Calinou/theme-rename-node-type 2020-11-16 13:20:24 +01:00
theme.h Merge pull request #42008 from Calinou/theme-rename-node-type 2020-11-16 13:20:24 +01:00
tile_set.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
tile_set.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
video_stream.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
visual_shader.cpp Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
visual_shader.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
visual_shader_nodes.cpp Added extra warning to VisualShaderNodeTexture + fix warning appearing 2020-11-26 14:53:47 +03:00
visual_shader_nodes.h Added extra warning to VisualShaderNodeTexture + fix warning appearing 2020-11-26 14:53:47 +03:00
world_2d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
world_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
world_3d.cpp Variant: Rename Type::_RID to Type::RID 2020-11-09 16:29:04 +01:00
world_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
world_margin_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
world_margin_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00