godot/drivers/gles3/shaders
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
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SCsub Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
blend_shape.glsl
canvas.glsl added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
canvas_shadow.glsl Explicitly use floating point numbers in the our shaders 2019-02-24 23:35:10 +00:00
copy.glsl Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
cube_to_dp.glsl
cubemap_filter.glsl fix radiance map settings 2019-05-25 18:57:32 -07:00
effect_blur.glsl fixed bug in mip map sigma 2019-04-12 17:48:38 -07:00
exposure.glsl
lens_distorted.glsl Moving lens distortion shader into drivers and adding GLES2 support 2018-10-02 17:14:43 +10:00
particles.glsl
resolve.glsl
scene.glsl Merge pull request #29031 from BastiaanOlij/alpha_shadow 2019-05-23 13:37:54 +02:00
screen_space_reflection.glsl Explicitly use floating point numbers in the our shaders 2019-02-24 23:35:10 +00:00
ssao.glsl Improve SSAO performance and quality 2019-05-26 12:01:01 +02:00
ssao_blur.glsl
ssao_minify.glsl
subsurf_scattering.glsl
tonemap.glsl Fix typos with codespell 2019-02-13 09:23:29 +01:00