godot/scene
Pierre Caye ad227d9a85 Add a new configuration warning to CollisionShape
In the case where a ConcavePolygonShape is used as a shape for a RigidBody
in another mode than static, a configuration warning will appear in the
editor.
2020-03-05 11:18:45 +01:00
..
2d Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
3d Add a new configuration warning to CollisionShape 2020-03-05 11:18:45 +01:00
animation Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
audio Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
debugger Fix debugger crash inspecting freed object. 2020-02-25 15:00:52 +01:00
gui Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
main Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
resources Properly handle EOF when parsing text resource 2020-02-28 17:45:33 -03:00
SCsub Implement game camera override 2019-10-23 02:51:32 +01:00
register_scene_types.cpp Renamed NavigationPolygonInstance to NavigationRegion2D 2020-02-28 08:28:53 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
scene_string_names.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00