godot/modules/visual_script/visual_script_nodes.h

395 lines
9.1 KiB
C++

#ifndef VISUAL_SCRIPT_NODES_H
#define VISUAL_SCRIPT_NODES_H
#include "visual_script.h"
class VisualScriptFunction : public VisualScriptNode {
OBJ_TYPE(VisualScriptFunction,VisualScriptNode)
struct Argument {
String name;
Variant::Type type;
};
Vector<Argument> arguments;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void add_argument(Variant::Type p_type,const String& p_name,int p_index=-1);
void set_argument_type(int p_argidx,Variant::Type p_type);
Variant::Type get_argument_type(int p_argidx) const;
void set_argument_name(int p_argidx,const String& p_name);
String get_argument_name(int p_argidx) const;
void remove_argument(int p_argidx);
int get_argument_count() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptFunction();
};
class VisualScriptOperator : public VisualScriptNode {
OBJ_TYPE(VisualScriptOperator,VisualScriptNode)
Variant::Operator op;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_operator(Variant::Operator p_op);
Variant::Operator get_operator() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptOperator();
};
class VisualScriptVariable : public VisualScriptNode {
OBJ_TYPE(VisualScriptVariable,VisualScriptNode)
StringName variable;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_variable(StringName p_var);
StringName get_variable() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptVariable();
};
class VisualScriptConstant : public VisualScriptNode {
OBJ_TYPE(VisualScriptConstant,VisualScriptNode)
Variant::Type type;
Variant value;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_constant_type(Variant::Type p_type);
Variant::Type get_constant_type() const;
void set_constant_value(Variant p_value);
Variant get_constant_value() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptConstant();
};
class VisualScriptIndexGet : public VisualScriptNode {
OBJ_TYPE(VisualScriptIndexGet,VisualScriptNode)
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptIndexGet();
};
class VisualScriptIndexSet : public VisualScriptNode {
OBJ_TYPE(VisualScriptIndexSet,VisualScriptNode)
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptIndexSet();
};
class VisualScriptGlobalConstant : public VisualScriptNode {
OBJ_TYPE(VisualScriptGlobalConstant,VisualScriptNode)
int index;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_global_constant(int p_which);
int get_global_constant();
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptGlobalConstant();
};
class VisualScriptMathConstant : public VisualScriptNode {
OBJ_TYPE(VisualScriptMathConstant,VisualScriptNode)
public:
enum MathConstant {
MATH_CONSTANT_ONE,
MATH_CONSTANT_PI,
MATH_CONSTANT_2PI,
MATH_CONSTANT_HALF_PI,
MATH_CONSTANT_E,
MATH_CONSTANT_SQRT2,
MATH_CONSTANT_MAX,
};
private:
static const char* const_name[MATH_CONSTANT_MAX];
MathConstant constant;
protected:
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_math_constant(MathConstant p_which);
MathConstant get_math_constant();
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptMathConstant();
};
VARIANT_ENUM_CAST( VisualScriptMathConstant::MathConstant )
class VisualScriptSingleton : public VisualScriptNode {
OBJ_TYPE(VisualScriptSingleton,VisualScriptNode)
String singleton;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_singleton(const String &p_string);
String get_singleton();
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptSingleton();
};
class VisualScriptSceneNode : public VisualScriptNode {
OBJ_TYPE(VisualScriptSceneNode,VisualScriptNode)
NodePath path;
protected:
virtual void _validate_property(PropertyInfo& property) const;
static void _bind_methods();
public:
virtual int get_output_sequence_port_count() const;
virtual bool has_input_sequence_port() const;
virtual String get_output_sequence_port_text(int p_port) const;
virtual int get_input_value_port_count() const;
virtual int get_output_value_port_count() const;
virtual PropertyInfo get_input_value_port_info(int p_idx) const;
virtual PropertyInfo get_output_value_port_info(int p_idx) const;
virtual String get_caption() const;
virtual String get_text() const;
void set_node_path(const NodePath &p_path);
NodePath get_node_path();
virtual VisualScriptNodeInstance* instance(VScriptInstance* p_instance);
VisualScriptSceneNode();
};
void register_visual_script_nodes();
#endif // VISUAL_SCRIPT_NODES_H