godot/core/config
Hugo Locurcio ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
..
engine.cpp Improve startup benchmarking 2023-05-23 13:22:35 -07:00
engine.h Improve startup benchmarking 2023-05-23 13:22:35 -07:00
project_settings.cpp Add a "version" project setting and use it in new export presets 2023-08-04 10:29:33 +02:00
project_settings.h C#: Unify project name handling and fix issues with the handling of some special characters 2023-06-14 21:07:58 +02:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00