godot/platform/windows
Hugo Locurcio ad4480bf2e
Add a "version" project setting and use it in new export presets
This makes it easy to retrieve the project version at runtime
for display purposes, while simplifying the export preset configuration.
You can now leave the version empty unless you need to override it on a per-preset
basis.

Since export presets save the values of default values to the `export_presets.cfg`
file, this change only affects export presets created after this commit was merged.
2023-08-04 10:29:33 +02:00
..
doc_classes Add a "version" project setting and use it in new export presets 2023-08-04 10:29:33 +02:00
export Add a "version" project setting and use it in new export presets 2023-08-04 10:29:33 +02:00
console_wrapper_windows.cpp One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
crash_handler_windows.cpp [Windows] Detect missing DLL dependencies and list them in the open_dynamic_library error message. 2023-03-27 12:18:15 +03:00
crash_handler_windows.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
detect.py SCons: Move platform logo/run icon to export folder 2023-06-20 13:16:37 +02:00
display_server_windows.cpp [Windows] Do not force redraw window background on mouse pass-through region change. 2023-08-02 10:40:40 +03:00
display_server_windows.h Merge pull request #63826 from deakcor/dev_clipboard 2023-07-27 15:22:16 +02:00
gl_manager_windows.cpp Fix gcc builds failing on windows 2023-07-20 18:01:52 -05:00
gl_manager_windows.h Disable NVIDIA's threaded optimization on Windows 2023-06-13 11:47:40 +02:00
godot_console.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res_wrap.rc [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
godot.ico [Windows] Optimize editor icon, use different icon for console executable. 2022-11-29 09:39:03 +02:00
godot.natvis added more data structures to Natvis for msdev 2022-09-04 12:06:26 -04:00
joypad_windows.cpp Add the ability to get per-platform information for joypads. 2023-08-02 22:30:30 +02:00
joypad_windows.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
key_mapping_windows.cpp [Linux/X11] Add some missing keycodes/scancodes. 2023-03-08 12:13:41 +02:00
key_mapping_windows.h Cleanup and unify keyboard input. 2023-01-23 15:08:12 +02:00
lang_table.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
os_windows.cpp Fix formatting of dlopen error message on Windows 2023-07-09 23:39:45 +02:00
os_windows.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
platform_config.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
platform_windows_builders.py SCons: Fix separate_debug_symbols option for Windows/MinGW 2022-12-21 13:52:49 +01:00
README.md Minor typo and docs URL fixes 2023-02-28 13:38:01 +01:00
SCsub Add console wrapper app to handle console i/o redirection on Windows. 2022-10-31 14:37:49 +02:00
tts_windows.cpp Merge pull request #75881 from bruvzg/win_coinit 2023-04-18 23:40:06 +02:00
tts_windows.h Windows TTS: Use HashMap instead of RBMap for ids 2023-04-11 15:54:21 +02:00
vulkan_context_win.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
vulkan_context_win.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
windows_terminal_logger.cpp Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00
windows_terminal_logger.h Style: Harmonize header includes in platform ports 2023-06-08 15:19:19 +02:00

Windows platform port

This folder contains the C++ code for the Windows platform port.

See also misc/dist/windows folder for additional files used by this platform.

Documentation