godot/platform/windows
Rémi Verschelde fdf58a5858 Rename InputFilter back to Input
It changed name as part of the DisplayServer and input refactoring
in #37317, with the rationale that input no longer goes through the
main loop, so the previous Input singleton now only does filtering.

But the gains in consistency are quite limited in the renaming, and
it breaks compatibility for all scripts and tutorials that access
the Input singleton via the scripting language. A temporary option
was suggested to keep the scripting singleton named `Input` even if
its type is `InputFilter`, but that adds inconsistency and breaks C#.

Fixes godotengine/godot-proposals#639.
Fixes #37319.
Fixes #37690.
2020-04-28 15:19:49 +02:00
..
export Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
context_gl_windows.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
context_gl_windows.h Fix Vsync Via Compositor causing halved refresh rate when vsync is forced by the graphics driver 2020-01-15 16:04:23 -06:00
crash_handler_windows.cpp Windows: Appease capricious MSVC versions with moody headers 2020-04-26 22:27:04 +02:00
crash_handler_windows.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
detect.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
display_server_windows.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
display_server_windows.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
godot_res.rc PCK: Set VERSION_PATCH in header, factor out header magic 2020-01-06 13:13:17 +01:00
godot_windows.cpp Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
godot.natvis Update natvis file to display Node class correctly in Visual Studio debugger 2019-10-29 10:24:29 +01:00
joypad_windows.cpp Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
joypad_windows.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
key_mapping_windows.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
key_mapping_windows.h Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
lang_table.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_windows.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
os_windows.h Rename InputFilter back to Input 2020-04-28 15:19:49 +02:00
platform_config.h Remove obsolete GLES3 backend 2020-02-13 10:36:44 +01:00
platform_windows_builders.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
vulkan_context_win.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
vulkan_context_win.h Separate DisplayServer from OS on Windows 2020-03-26 15:49:41 +01:00
windows_terminal_logger.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
windows_terminal_logger.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00